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Banjo & Kazooie (SSBU)/Up throw

Hitbox visualization for Banjo & Kazooie's up throw
Hitbox visualization showing Banjo & Kazooie's up throw.

OverviewEdit

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Banjo throws the opponent overhead and Kazooie pecks them upwards. The move has high ending lag after the opponent is thrown, has no true follow-ups, and cannot KO opponents. It is considered to be Banjo & Kazooie's worst throw.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 5.4% 0   Forward 10 100 0   4.0 top 0.0 24.0 0.0 1.0× 1.0× 0%               Slash   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 72 64 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-15
Hitbox 13-14
Throw Release 15
Interruptible 40
Animation length 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible