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Banjo & Kazooie (SSBU)/Neutral special

Hitbox visualization showing Banjo & Kazooie's neutral special, Egg Firing.
Hitbox visualization showing Banjo & Kazooie's neutral special, Breegull Blaster, shots 1 through 6.
Hitbox visualization showing Banjo & Kazooie's neutral special, Breegull Blaster, shots 7 through 12.
Hitbox visualization showing Banjo & Kazooie's neutral special, Breegull Blaster, shots 13 and more.
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Overview

Hitboxes

Egg Firing

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.4% -1.0   Standard 52 20 0   3.6 top 0.0 0.0 0.0 1.0× 0.5× 0%               Punch   All All            
Late hit
0 0 0 4.6% -1.0   Standard 46 20 0   3.2 top 0.0 0.0 0.0 0.75× 0.5× 0%               Punch   All All            
Latest hit
0 0 0 3.8% -1.0   Standard 40 20 0   2.8 top 0.0 0.0 0.0 0.25× 0.5× 0%               Punch   All All            

Breegull Blaster (Shots 1-6)

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 2.4% -0.7   Standard 72 32 0   3.6 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 2.4% -0.8   Standard 72 32 0   3.6 top 0.0 0.0 0.0 0.6× 1.0× 0%               Punch   All All            
Late hit
0 0 0 2.4% -0.9   Standard 8 8 0   3.2 top 0.0 0.0 0.0 0.4× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 2.4% -1.0   Standard 8 6 0   2.8 top 0.0 0.0 0.0 0.2× 1.0× 0%               Punch   All All            

Breegull Blaster (Shots 7-12)

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 1.6% -0.7   Standard 72 32 0   3.2 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 1.6% -0.8   Standard 8 8 0   3.2 top 0.0 0.0 0.0 0.6× 1.0× 0%               Punch   All All            
Late hit
0 0 0 1.6% -0.9   Standard 8 6 0   2.8 top 0.0 0.0 0.0 0.4× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 1.6% -1.0   Standard 8 4 0   2.4 top 0.0 0.0 0.0 0.2× 1.0× 0%               Punch   All All            

Breegull Blaster (Shots 13+)

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 0.8% -0.7   Standard 72 32 0   2.8 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Mid hit
0 0 0 0.8% -0.8   Standard 4 6 0   2.8 top 0.0 0.0 0.0 0.6× 1.0× 0%               Punch   All All            
Late hit
0 0 0 0.8% -0.9   Standard 4 4 0   2.4 top 0.0 0.0 0.0 0.4× 1.0× 0%               Punch   All All            
Latest hit
0 0 0 0.8% -1.0   Standard 4 2 0   2.0 top 0.0 0.0 0.0 0.2× 1.0× 0%               Punch   All All            

Timing

Egg Firing

Eggs (clean, late, latest) 13-22, 23-52, 53-102
Interruptible 50
Animation length 74
                                                                                                                                                                                                           
                                                                                                                                                                                                           

Breegull Blaster

Eggs (early, mid, late, latest) 4-6, 7-9, 10-15, 16-18
Firing animation length 24
Interruptible (putting Kazooie away) 12
Animation length (putting Kazooie away) 47
                                                                                                                                             
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible