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Banjo & Kazooie (SSBU)/Neutral attack/Infinite

< Banjo & Kazooie (SSBU)‎ | Neutral attack
Revision as of 18:20, January 12, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization for Banjo &amp; Kazooie's rapid jab
Hitbox visualization showing Banjo & Kazooie's rapid jab.
Hitbox visualization for Banjo &amp; Kazooie's rapid jab finisher
Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.

Overview

Kazooie's Rat-a-Tat Rap. After the 3 jabs. Kazooie comes out while Banjo crouches in all fours to allow her to repeatedly perform a flurry of pecks that ends with her doing a headbutt. If an opponent is hit extremely close to the duo while they perform their neutral infinite (around where Banjo's backpack is), they will be pushed back alongside the duo while they attack, allowing the move to rack up large amounts of damage if the opponent does not SDI.

Update History

  9.0.0

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Standard 16 10 0   3.8 top 0.0 6.8 4.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
1 0 0 0.4% 0   Standard 12 10 0   3.8 top 0.0 6.8 10.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
2 0 0 0.4% 0   Standard 10 10 0   3.8 top 0.0 6.8 16.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
3 0 0 0.4% 0   Standard 10 10 0   3.2 k_neck 3.0 to 12.0 0.0 0.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
Rapid jab finisher
0 0 0 1.6% 0   Standard 98 66 0   4.4 top 0.0 6.8 7.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 1.6% 0   Standard 98 66 0   4.4 top 0.0 6.8 13.0 2.0× 1.0× 0%               Kick   All All            
2 0 0 1.6% 0   Standard 98 66 0   4.4 top 0.0 6.8 19.0 2.0× 1.0× 0%               Kick   All All            
3 0 0 1.6% 0   Standard 98 66 0   4.4 k_head 2.0 5.4 0.0 2.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 7-8
Interruptible 42
Animation length 72
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible