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Banjo & Kazooie (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Banjo & Kazooie's rapid jab.
Hitbox visualization showing Banjo & Kazooie's rapid jab finisher.

Overview

Update History

  9.0.0

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Standard 16 10 0   3.8 top 0.0 6.8 4.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
1 0 0 0.4% 0   Standard 12 10 0   3.8 top 0.0 6.8 10.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
2 0 0 0.4% 0   Standard 10 10 0   3.8 top 0.0 6.8 16.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
3 0 0 0.4% 0   Standard 10 10 0   3.2 k_neck 3.0 to 12.0 0.0 0.0 0.6× 0.6× 0%               Slash   All All             +3 frames 6x
Rapid jab finisher
0 0 0 1.6% 0   Standard 98 66 0   4.4 top 0.0 6.8 7.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 1.6% 0   Standard 98 66 0   4.4 top 0.0 6.8 13.0 2.0× 1.0× 0%               Kick   All All            
2 0 0 1.6% 0   Standard 98 66 0   4.4 top 0.0 6.8 19.0 2.0× 1.0× 0%               Kick   All All            
3 0 0 1.6% 0   Standard 98 66 0   4.4 k_head 2.0 5.4 0.0 2.0× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 7-8
Interruptible 42
Animation length 72
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible