Assist Trophy: Difference between revisions

1,059 bytes removed ,  9 months ago
Better fit as apart of the overview part instead of trivia. Also removed ones that are likely listed on the character pages.
m (Undid edit by 32.220.192.163: Too many to be a noteworthy trivia point. Also this trivia section looks awfully large, so I'm tagging for excessive trivia)
(Better fit as apart of the overview part instead of trivia. Also removed ones that are likely listed on the character pages.)
Tags: Mobile edit Advanced mobile edit
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The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', more than one Assist Trophy can be on the stage at once. This by extension introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. A larger number of Assist Trophies were also made able to be KO'd, and they emit a yellowish aura the more damage they take, and grants the player who KO'd them one point. When the Assist Trophy is close to becoming KO'd, the player who summoned it can KO it to prevent other players from gaining a point. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]].
The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', more than one Assist Trophy can be on the stage at once. This by extension introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. A larger number of Assist Trophies were also made able to be KO'd, and they emit a yellowish aura the more damage they take, and grants the player who KO'd them one point. When the Assist Trophy is close to becoming KO'd, the player who summoned it can KO it to prevent other players from gaining a point. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]].
Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages In ''Ultimate''.
There exceptions however due to their lack of stage hazards, obstacles, or features that would hinder the Assist Trophies such as {{b|Training|stage}}, {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, {{SSB|Mushroom Kingdom}}, {{SSBB|Yoshi's Island}}, [[Skyworld]], [[Smashville]], [[Windy Hill Zone]], [[Yggdrasil's Altar]] and [[Northern Cave]] which are the only stages where every Assist Trophy can appear.


==List of Assist Trophies==
==List of Assist Trophies==
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==Trivia==
==Trivia==
{{Trivia}}
*[[Little Mac]], [[Dark Samus]], and [[Isabelle]] are the only Assist Trophies in the series to become playable characters in later installments.
*[[Little Mac]], [[Dark Samus]], and [[Isabelle]] are the only Assist Trophies in the series to become playable characters in later installments.
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website.
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website.
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*The {{uv|Yoshi}} and {{uv|Pokémon}} series are the only "Original 10" universes that have never had any Assist Trophies.
*The {{uv|Yoshi}} and {{uv|Pokémon}} series are the only "Original 10" universes that have never had any Assist Trophies.
**However, the ''Pokémon'' series uses [[Poké Ball]]s, making the ''Yoshi'' series the only one in the "Original 10" that has never had any item-based assist characters whatsoever.
**However, the ''Pokémon'' series uses [[Poké Ball]]s, making the ''Yoshi'' series the only one in the "Original 10" that has never had any item-based assist characters whatsoever.
**{{uv|Final Fantasy}} is the only non-DLC third-party universe in ''Ultimate'' with a playable character that's never had an Assist Trophy.
**The other universes that have never had any Assist Trophies are {{uv|Ice Climber}}, {{uv|Game & Watch}}, {{uv|R.O.B.}}, {{uv|Wii Fit}}, {{uv|Mii}}, {{uv|Duck Hunt}}, {{uv|Final Fantasy}}, and the DLC universes in ''Ultimate'', except for {{uv|ARMS}}.
***The other universes that have never had any Assist Trophies are {{uv|Ice Climber}}, {{uv|Game & Watch}}, {{uv|R.O.B.}}, {{uv|Wii Fit}}, {{uv|Mii}}, {{uv|Duck Hunt}}, and the DLC universes in ''Ultimate'', except for {{uv|ARMS}}.
*[[Shovel Knight]] is the first Assist Trophy from an indie game developer.
*Shadow is the only Assist Trophy to have his voice actor change between ''Brawl'' and ''Smash 4.''
*The {{uv|Mega Man}} franchise has the most Assist Trophies out of any third-party franchise at 3, with [[Elec Man]] appearing in ''Smash 4'' and {{b|Zero|Mega Man}} and [[Wily Capsule]] appearing in ''Ultimate''.
*The {{uv|Mega Man}} franchise has the most Assist Trophies out of any third-party franchise at 3, with [[Elec Man]] appearing in ''Smash 4'' and {{b|Zero|Mega Man}} and [[Wily Capsule]] appearing in ''Ultimate''.
*In the Smash Direct for ''SSB4'', Waluigi was shown as a {{uv|Wario}} series Assist Trophy, even though he's never made an appearance in a ''Wario'' game. By the game's release, he was corrected to represent the {{uv|Mario}} series, like in ''Brawl''.
*In the GameCube preview issue of Electronic Gaming Monthly, the ''Super Smash Bros. Melee'' article comments that Nintendo originally tried to implement Assist Trophies in ''Melee''. The only trophy concept they gave details on was one that would release the ducks from {{uv|Duck Hunt}} to fly around the stage and interfere with the fighters.<ref>[https://www.youtube.com/watch?v=mW4lhbnQIII#t=5m40s]</ref>
*In the GameCube preview issue of Electronic Gaming Monthly, the ''Super Smash Bros. Melee'' article comments that Nintendo originally tried to implement Assist Trophies in ''Melee''. The only trophy concept they gave details on was one that would release the ducks from {{uv|Duck Hunt}} to fly around the stage and interfere with the fighters.<ref>[https://www.youtube.com/watch?v=mW4lhbnQIII#t=5m40s]</ref>
*In the English version of the [[Super Smash Bros. Direct]], [[Masahiro Sakurai]] was mistranslated as saying that Assist Trophies would "figure into [[All-Star Mode]]" in some fashion in ''Super Smash Bros. 4''. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.
*Prior to the ''Ultimate'' [[List of updates (SSBU)/2.0.0 changelog|2.0.0 update]], if two {{SSBU|Isabelle}}s used [[Fishing Rod]] to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former [[Infinite Assist Trophy glitch|infinitely spawning the same Assist Trophy]] until she got hit.
*Prior to the ''Ultimate'' [[List of updates (SSBU)/2.0.0 changelog|2.0.0 update]], if two {{SSBU|Isabelle}}s used [[Fishing Rod]] to grab onto an Assist Trophy, one would grab on, and the other would not; however, the result would be the former [[Infinite Assist Trophy glitch|infinitely spawning the same Assist Trophy]] until she got hit.
*Not counting [[Rathalos]], who is fought as a boss, [[Rodin]], Samurai Goroh, [[Phosphora]], and [[Spring Man]] are the only Assist Trophy characters never to appear in any [[Spirit Battle]].
*Not counting [[Rathalos]], who is fought as a boss, [[Rodin]], Samurai Goroh, [[Phosphora]], and [[Spring Man]] are the only Assist Trophy characters never to appear in any [[Spirit Battle]].
**Out of all of these, Spring Man is the only one whose Spirit has a spirit battle, as Rodin, Samurai Goroh, and Phosphora are all summon-exclusive.
**Out of all of these, Spring Man is the only one whose Spirit has a spirit battle, as Rodin, Samurai Goroh, and Phosphora are all summon-exclusive.
*In ''Ultimate'', the silhouette figure will slowly rise if it is prevented from despawning or being used, such as using Item Gravitation spirits or being held by a fighter that is suspended in the air. The figure will rise at about 0.00005 units per frame (or about 1 unit in 5.55 minutes).<ref>[https://www.youtube.com/watch?v=jIrNk945X3k Rising Assist Trophy]</ref>
*In ''Ultimate'', the silhouette figure will slowly rise if it is prevented from despawning or being used, such as using Item Gravitation spirits or being held by a fighter that is suspended in the air. The figure will rise at about 0.00005 units per frame (or about 1 unit in 5.55 minutes).<ref>[https://www.youtube.com/watch?v=jIrNk945X3k Rising Assist Trophy]</ref>
*Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages In ''Ultimate''.
 
**Mainly due to their lack of stage hazards, obstacles, or features that would hinder the Assist Trophies, {{b|Training|stage}}, {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, {{SSB|Mushroom Kingdom}}, {{SSBB|Yoshi's Island}}, [[Skyworld]], [[Smashville]], [[Windy Hill Zone]], [[Yggdrasil's Altar]] and [[Northern Cave]] are the only stages where every Assist Trophy can appear.
**[[Akira Yuki|Akira]], [[Bomberman]], [[Gray Fox]], [[Guile]], [[Krystal]], [[Lyn]], [[Nightmare]], [[Rodin]], [[Sheriff]], [[Shovel Knight]], [[Spring Man]], [[Sukapon]], and [[Zero (Mega Man)|Zero]] are the only Assist Trophies that can appear on every stage.
**Additionally, Battlefield and Ω forms of some stages will feature every Assist Trophy, including Assist Trophies that could not be summoned on normal versions of those stages. However, not all Battlefield and Ω form of stages will summon all of the Assist Trophies.
*In the English version of the [[Super Smash Bros. Direct]], [[Masahiro Sakurai]] was mistranslated as saying that Assist Trophies would "figure into [[All-Star Mode]]" in some fashion in ''Super Smash Bros. 4''. However, Assist Trophies ended up playing no role in the mode, and they do not even spawn as regular items within battles. In Japanese, Sakurai was instead referring to the "all-star" cast as opposed to the mode itself.


==References==
==References==
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