Alternate music: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Functionally merged, so we can redirect this.)
Tag: New redirect
 
(76 intermediate revisions by 33 users not shown)
Line 1: Line 1:
{{ArticleIcons|melee=y|ssb4-3=y}}
#REDIRECT: [[Stage music]]
{{incomplete|Not all of {{for3ds}} songs are listed; can alternate music be forced by only one player in multiplayer matches in {{for3ds}}?}}
:''Not to be confused with [[My Music]] in Brawl.''
 
'''Alternate music''' pieces are music tracks sometimes plays in particular stages in ''[[Super Smash Bros. Melee]]'' and in all stages in {{for3ds}}. These tunes can be triggered by unlocking a certain stage or extra or holding down a certain button combination; they also can be triggered randomly.
 
==Alternate music for normal stages==
===''[[Super Smash Bros. Melee]]''===
Every time any one of these stages is loaded up in Vs. Mode or [[Training Mode]], there is a 12.5% chance that the alternate music will play instead of the normal music. If L and R are held by all human players while the stage is loading, the alternate music will be forced to play. Battlefield and Final Destination stages have two separate songs from a [[Multi-Man mode]] as their alternate music. The rest of the alternate songs are from other games.
 
The alternate music for normal stages are:
*[[Icicle Mountain]]: ''{{MeleeMusic|Balloon Fight}}''
*[[Great Bay]]: ''{{MeleeMusic|Saria's Song}}''
*[[Temple]]: ''{{MeleeMusic|Fire Emblem}}''
*{{SSBM|Yoshi's Island}}: ''{{MeleeMusic|Super Mario Bros. 3}}''
*[[Pokémon Stadium]]: ''{{MeleeMusic|Battle Theme}}''
*[[Big Blue]]: ''{{MeleeMusic|Mach Rider}}''
*[[Onett]]: ''{{MeleeMusic|Mother 2}}''
*{{SSBM|Mushroom Kingdom}}: ''{{MeleeMusic|Dr. Mario}}''
*[[Mushroom Kingdom II]]: ''{{MeleeMusic|Dr. Mario}}''
*{{SSBM|Battlefield}}: ''{{MeleeMusic|Multi-Man Melee 1}}''
*{{SSBM|Final Destination}}: ''{{MeleeMusic|Multi-Man Melee 2}}''
 
===''[[Super Smash Bros. for Nintendo 3DS]]''===
The alternate music can be forced again, but only R must be held in order to do this. The alternate tracks for stages are:
*{{SSB4|Battlefield}}: ''[[Music (SSBB)#Super Smash Bros.|Menu (Super Smash Bros. Melee)]]
*[[Boxing Ring]]: ''[[Music (SSB4)#Punch-Out!!|Minor Circuit]]
*{{SSB4|Dream Land}}: ''[[Music (SSB4)#Kirby|Green Greens Ver. 2]]
*{{SSB4|Mute City}}: ''[[Music (SSB4)#F-Zero|Mute City (Original)]]
*[[Green Hill Zone]]: ''[[Music (SSB4)#Sonic|Live & Learn]]
*[[Gaur Plain]]: ''[[Music (SSB4)#Xenoblade|You Will Know Our Names]]
*[[Jungle Japes]]: ''[[Music (SSB4)#Donkey Kong|Gear Getaway]]
*[[Prism Tower]]: ''[[Music (SSB4)#Pokemon|Lumiose City]]
*[[Paper Mario]]: ''[[Music (SSB4)#Mario|Try,Try Again]]
*[[Flat Zone 2]]: ''[[Music (SSB4)#Game & Watch|Flat Zone (Melee)]]
*[[Pac-Maze]]: ''[[Music (SSB4)#Pac-Man|Pac-Man's Park]]
*[[Wily Castle]]: ''[[Music (SSB4)#Mega Man|Mega Man 2 Medley (Original)]]
*[[Magicant]]: ''[[Music (SSB4)#Earthbound|Smiles and Tears]]
*[[PictoChat 2]]: ''[[Music (SSBB)#Nintendo|Dr. Mario]]
*[[Arena Ferox]]: ''[[Music (SSB4)#FireEmblem|Fire Emblem (Melee)]]
*[[Tomodachi Life]]: ''[[Music (SSB4)#Super Smash Bros.|Mii Channel]]
*[[Rainbow Road]]: ''[[Music (SSB4)#Mario|Rainbow Road (Mario Kart 7)]]
*[[3D Land]]: ''[[Music (SSB4)#Mario|Super Mario Bros. 3 Medley]]
*[[Brinstar]]: ''[[Music (SSB4)#Metroid|Brinstar Depths]]
*[[Corneria]]: ''[[Music (SSB4)#Star Fox|Star Wolf]]
 
==Alternate music for [[Adventure Mode]] stages in ''[[Super Smash Bros. Melee]]''==
On the screen that shows what stage is coming next in [[Adventure Mode]], alternate music will play on some stages if the player holds down L, R, and presses START, while keeping L and R pressed until the music starts. An alternate theme will play for some of the stages. This only works for the first stage in each area: for example, on the F-Zero Grand Prix, only the first level will have the special music, not the fight with [[Captain Falcon]].
 
The following are stages that have alternate music in Adventure Mode:
*{{b|Mushroom Kingdom|Adventure Mode}}: ''{{MeleeMusic|Super Mario Bros. 3}}''
*[[Underground Maze]]: ''{{MeleeMusic|Fire Emblem}}''
*[[Brinstar]]: ''{{MeleeMusic|Brinstar Depths}}''
*[[Green Greens]]: ''{{MeleeMusic|Fountain of Dreams}}''
*Pokémon Stadium: ''{{MeleeMusic|Battle Theme}}
*[[F-Zero Grand Prix]]: ''{{MeleeMusic|Mach Rider}}''
*Onett: ''{{MeleeMusic|Mother 2}}''
*Icicle Mountain: ''{{MeleeMusic|Balloon Fight}}''
*Battlefield: ''{{MeleeMusic|Multi-Man Melee 1}}''
 
Also, certain stages will play music not heard on the stage in Vs. Mode when they are played on in Adventure Mode:
*[[Princess Peach's Castle]]: ''{{MeleeMusic|Rainbow Cruise}}''
*Temple: ''{{MeleeMusic|Great Bay}}''
*Green Greens: ''{{MeleeMusic|Dream Land N64}}'' (during Giant [[Kirby]] battle)
*[[Corneria]]: ''{{MeleeMusic|Venom}}''
*Final Destination: ''{{MeleeMusic|Giga Bowser}}'' (during the fight against Giga Bowser)
 
Like the normal stages, there is also a 12% chance of the alternate music playing automatically.
 
==Alternate main menu music==
Once the player has unlocked all stages and characters, then while unlocking the [[Sound Test]] feature, an alternate music can play on the Menus of the game; unlike music for stages, however, the player cannot force the song to play on the Menus.
 
==Alternate music for [[Target Test]]==
The music can also be changed for any characters' Target Test. By holding either L or R before the stage is being loaded (even when restarting via the [[Pause]] menu), the music that would play during the [[Credits]] sequence after beating [[Classic Mode|Classic]] or [[All-Star Mode]] with that character. This excludes the {{SSBM|Ice Climbers}}, where the [[Icicle Mountain]] theme would automatically play while the alternate music function is unavailable.
 
[[Category:Music]]
[[Category:Music (SSBM)]]

Latest revision as of 16:14, February 25, 2020

Redirect to: