Meta Knight (SSB4)/Down throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Meta Knight stomps on his opponents multiple times, ending with a more powerful stomp that sends them into the air. It has almost identical follow-up potential to his dash attack. Down throw combos into up smash, up tilt, Mach Tornado, any aerial, and Shuttle Loop. On heavyweights and fastfallers, and against DI towards the ground, it combos into his dash attack, which also has numerous follow-ups. Though down throw's base knockback is lower than dash attack, it has much higher knockback growth, which lessens its follow-up potential at KO percents. However, since the move is used frequently, it is prone to staling, which makes it reliable for linking into Shuttle Loop for a KO.
Hitboxes
Hitbox type | Start-up | Cool-down | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Effect | SFX level |
---|---|---|---|---|---|---|---|---|---|
Grab | --- | --- | 7.5% | 60 | 50 | 170 | — | Normal | ? |