Fox (SSBM)

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Revision as of 22:25, August 4, 2006 by MaskedMarth (talk | contribs) (→‎Pros: from the article on true priority, it doesn't look like an advantage at all - only an invitation for enemies to kill you during the lagtime of your u/fsmash.)
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Super Smash Bros. Melee is Fox's second visit to the Smash Bros. scene, after his outing in the original for the N64. As a fighter, Fox is second to none in the hands of an experienced, fast-paced player. His lightning quick moves, fast, effective finishers, and unparalleled ability to spam his projectile weapon combine to form a fighter who is more than capable of dealing with anything thrown his way.

The new player, however, must be careful with Fox; more often than not, slow-moving or unwary players are caught off guard by the jerky, erratic nature of his moves, making him a difficult character to master. Also, there is always the natural tendency to continuously Illusion themselves right off the stage or fall off the edge in a Tornado Kick. Once he is well under your fingers, however, you will find that Fox can control any fight against any character using his incredible speed and versatility and more than a little blaster fire.

Fox requires quick reflexes, and much practice to unlock his potential.

Pros and Cons

The following list only applies to the SSBM version of Fox.

Pros

  • Fast overall
  • Little overall lag
  • Overall good priority
  • An effective fast-faller
  • His reflector move
  • Fast L-Cancels
  • Quick short-hops
  • Great at controlling the fight
  • Great at comboing
  • Adaptive playing style
  • Fast, incredible finishers
  • Quick speed and agility
  • Infinite Combo ability

Cons

  • Relatively light-weight
  • Fast-falling sets him up for being comboed and chaingrabbed
  • Recoveries can be caped or edgeguarded effectively, though his Up + B (Firefox) has almost no lag after landing.
  • Low to medium range
  • Toughest character to play well technically

External Links