Hitbox visualization showing Zelda's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 11% 0   20 90 0 4.6872 13 3.1248 0.0 0.0             Kick
1 0 11% 0   20 90 0 3.5154 13 0.0 0.0 0.0             Kick
Hit 2
0 0 11% 0   20 80 0 4.6872 13 3.1248 0.0 0.0             Kick
1 0 11% 0   20 80 0 3.5154 13 0.0 0.0 0.0             Kick

TimingEdit

Charges between 2-3
Hit 1 4-7
Leg intangibile 4-16
Hit 2 13-16
Interruptible 32
Animation length 39
Hitboxes                                                                               
Leg                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible