Hitbox visualization showing Ness's dash attack.
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OverviewEdit

Update HistoryEdit

  9.0.0

  •   Dash attack's third hit deals more damage (4% → 6%) without full compensation on knockback (80 base/133 scaling → 85/113), improving its KO potential (KOing middleweights at around 150% with no DI, and 190% with the most optimal DI, down from around 175% and 220% respectively).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 1.0   Forward 0 100 57   5.0 top 0.0 5.5 9.0 1.0× 1.0× 0%               Magic   All All            
1 0 0 7.0% 1.0   Forward 60 70 0   5.0 top 0.0 5.5 9.0 1.0× 1.0× 0%               Magic   All All            
2 0 0 3.0% 0   Forward 80 100 0   3.0 top 0.0 4.3 6.0 1.0× 1.0× 0%               Magic   All All            
Hit 2
0 0 0 2.0% 1.0   Forward 0 100 70   5.0 top 0.0 4.8 16.0 to 13.0 1.0× 1.0× 0%               Magic   All All            
Hit 3
0 0 0 6.0% 1.0   Forward 85 113 0   6.0 top 0.0 4.8 21.0 1.6× 1.0× 0%               Magic   All All            

TimingEdit

Hit 1 8
Hit 2 15-16
Hit 3 23-24
Interruptible 40
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible