Hitbox visualization showing Ivysaur's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 40 80 0   5.0 top 0.0 3.5 3.8 to -5.2 1.0× 1.0× 40%               Punch   All All            
1 0 0 10.0% 0   Standard 45 84 0   5.0 vinel3 2.0 0.0 0.0 1.0× 1.0× 40%               Punch   All All            
2 0 0 10.0% 0   Standard 45 84 0   5.0 viner3 2.0 0.0 0.0 1.0× 1.0× 40%               Punch   All All            
3 0 0 12.0% 0   Standard 50 77 0   5.0 top 0.0 2.3 21.0 1.0× 1.0× 40%               Punch   All All            
4 0 0 12.0% 0   Standard 50 77 0   5.0 top 0.0 2.3 -22.0 1.0× 1.0× 40%               Punch   All All            

TimingEdit

Charges between 6-7
Hitboxes 13-14
Interruptible 46
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

TriviaEdit

  • While all hitboxes have a 40% trip chance, due to their launch angle, only the sourspot (ID 0) can cause tripping without a slope.