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Inkling (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Inkling's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack's second and third hits connect more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 28 30 0   2.5 top 0.0 6.5 5.0 1.6× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Forward 28 25 0   2.5 top 0.0 6.5 9.0 1.6× 1.0× 0%               Kick   All All            
2 0 0 2.0% 0   Forward 25 20 0   3.0 footr 1.0 -2.0 0.0 1.6× 1.0× 0%               Kick   All All            

TimingEdit

The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.

Hitboxes 2-3
Continuability Rapid jab 8-10
Jab 3 9-30
Interruptible 22
Animation length 33
Hitboxes                                                                   
Rapid jab                                                                   
Jab 3                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible