SSBU Icon.png

Cloud (SSBU)/Up tilt

< Cloud (SSBU)
Revision as of 21:18, August 1, 2022 by DrakRoar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Cloud's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.0% 0   Standard 46 100 0   5.6 haver 0.0 12.0 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
1 0 0 8.0% 0   Standard 46 100 0   5.0 haver 0.0 8.5 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
2 0 0 8.0% 0   Standard 46 100 0   6.0 haver -1.0 3.0 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
3 0 0 8.0% 0   Standard 46 100 0   4.5 top 0.0 21.0 to 16.0 0.0 1.0× 1.0× 0%               Cloud Hit   All All            
Late hit
0 0 0 8.0% 0   Standard 46 100 0   5.6 haver 0.0 12.0 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
1 0 0 8.0% 0   Standard 46 100 0   5.0 haver 0.0 8.5 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
2 0 0 8.0% 0   Standard 46 100 0   6.0 haver -1.0 3.0 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            

TimingEdit

Hitboxes (early, late) 6-8, 9
Interruptible 33
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible