Super Smash Bros. Ultimate

Lucario (SSBU)/Up smash

< Lucario (SSBU)
Revision as of 12:12, July 23, 2022 by DrakRoar (talk | contribs) (→‎Hitboxes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Lucario's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up smash's hits connect more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 24 100 100   3.0 top 0.0 7.0 -5.0 to 5.0 0.7× 0.4× 0%               Punch   All All            
Hit 2, clean
0 0 0 14.0% 0   Standard 32 103 0   8.8 top 0.0 23.5 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
1 0 0 12.0% 0   Standard 32 103 0   3.5 top 0.0 16.0 to 10.0 0.0 1.0× 1.0× 0%               Lucario Hit   All All            
The mid hit reduces both hitboxes' damage to 9.0%, then the late hit reduces the ID 0 hitbox's radius to 6.5.

TimingEdit

Charges between 11-12
Hit 1 15-17
Hit 2, clean 19-20
Hit 2, mid 21
Hit 2, late 22-23
Interruptible 64
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible