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Wolf (SSBU)/Neutral aerial

< Wolf (SSBU)
Revision as of 17:22, January 30, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Wolf's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 30 75 0   4.2 hip -0.6 0.0 0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 30 75 0   4.2 kneel 3.4 0.0 -0.4 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 30 75 0   3.5 kneer 2.6 -0.4 0.5 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.0% 0   Standard 0 100 0   4.0 hip -0.6 0.0 0.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 0 100 0   4.0 kneel 3.4 0.0 -0.4 1.0× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 0 100 0   3.0 kneer 2.6 -0.4 0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-6
Clean hit 7-9
Late hit 10-26
Ending autocancel 38-
Interruptible 43
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 10
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible