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Richter (SSBU)/Forward smash

< Richter (SSBU)
Revision as of 07:05, July 27, 2020 by Raul Retana (talk | contribs) (Added update history)
Richter forward smash hitbox visualizations
RichterFSmashUp.gif
RichterFSmash.gif
RichterFSmashDown.gif
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Overview

Update History

  4.0.0

  •   Audio glitch where charging forward smash did not produce a sound effect has been fixed.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up
0 0 0 14.0% 0   Standard 60 74 0   6.0 top 0.0 6.5 17.0 1.2× 1.0× 0%               Vampire Killer   All All            
1 0 0 16.0% 0   Standard 60 80 0   4.0 top 0.0 9.5 25.5 1.2× 1.0× 0%               Vampire Killer   All All            
2 0 0 16.0% 0   Standard 60 80 0   4.0 top 0.0 11.0 33.0 1.2× 1.0× 0%               Vampire Killer   All All            
3 0 0 18.0% 0   Standard 60 80 0   3.5 top 0.0 12.0 40.0 1.2× 1.0× 0%               Vampire Killer   All All            
4 0 0 18.0% 0   Standard 60 80 0   3.0 top 0.0 13.0 45.0 1.2× 1.0× 0%               Vampire Killer   All All            
Angled forward
0 0 0 14.0% 0   Standard 60 74 0   6.0 top 0.0 6.5 17.0 1.2× 1.0× 0%               Vampire Killer   All All            
1 0 0 16.0% 0   Standard 60 80 0   4.0 top 0.0 7.0 25.5 1.2× 1.0× 0%               Vampire Killer   All All            
2 0 0 16.0% 0   Standard 60 80 0   4.0 top 0.0 7.0 33.0 1.2× 1.0× 0%               Vampire Killer   All All            
3 0 0 18.0% 0   Standard 60 80 0   3.5 top 0.0 7.0 40.0 1.2× 1.0× 0%               Vampire Killer   All All            
4 0 0 18.0% 0   Standard 60 80 0   3.0 top 0.0 7.0 45.5 1.2× 1.0× 0%               Vampire Killer   All All            
Angled down
0 0 0 14.0% 0   Standard 60 74 0   6.0 top 0.0 6.5 17.0 1.2× 1.0× 0%               Vampire Killer   All All            
1 0 0 16.0% 0   Standard 60 80 0   4.0 top 0.0 4.5 25.5 1.2× 1.0× 0%               Vampire Killer   All All            
2 0 0 16.0% 0   Standard 60 80 0   4.0 top 0.0 3.0 33.0 1.2× 1.0× 0%               Vampire Killer   All All            
3 0 0 18.0% 0   Standard 60 80 0   3.5 top 0.0 2.0 40.0 1.2× 1.0× 0%               Vampire Killer   All All            
4 0 0 18.0% 0   Standard 60 80 0   3.0 top 0.0 1.0 45.0 1.2× 1.0× 0%               Vampire Killer   All All            

Timing

Charges between 5-6
Hitboxes 24-25
Interruptible 63
Animation length 105
                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible