Overview
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
---|---|
Clean hit | 4-5 |
Late hit | 6-39 |
Ending auto-cancel | 32- |
Interruptible | 36 |
Animation length | 39 |
Hitbox | |||||||||||||||||||||||||||||||||||||||
Lag | |||||||||||||||||||||||||||||||||||||||
Auto-cancel |
Landing lag
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia
- The move's long hitbox duration is a result of a coding error. The late hit was intended to only be active until frame 28 but due to an error (with there being no flag to remove the hitboxes), the hitboxes remain active until the animation ends. The same error can be found with Kirby's up aerial in Smash 64. What's even stranger is that this error is not present with Young Link's neutral aerial.
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