Super Smash Bros. Melee

Link (SSBM)/Neutral aerial

Hitbox visualization showing Link's neutral aerial.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 9% 0   15 100 0 3.991932 13 0.33201 0.0 0.0             Kick
1 0 11% 0   15 100 0 4.323942 7 3.5154 0.0 0.0             Kick
2 0 8% 0   15 100 0 4.323942 4 0.0 0.0 0.0             Kick
Late hit
0 0 7% 0   10 100 0 3.5154 13 0.33201 0.0 0.0             Kick
1 0 7% 0   10 100 0 3.5154 7 3.5154 0.0 0.0             Kick
2 0 7% 0   10 100 0 4.323942 4 0.0 0.0 0.0             Kick

Timing

Attack

Initial autocancel 1-3
Clean hit 4-5
Late hit 6-39
Ending auto-cancel 32-
Interruptible 36
Animation length 39
Hitbox                                                                               
Lag                                                                               
Auto-cancel                                                                               

Landing lag

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible

Trivia

  • The move's long hitbox duration is a result of a coding error. The late hit was intended to only be active until frame 28 but due to an error (with there being no flag to remove the hitboxes), the hitboxes remain active until the animation ends. The same error can be found with Kirby's up aerial in Smash 64. What's even stranger is that this error is not present with Young Link's neutral aerial.