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Captain Falcon (SSBB)/Up aerial

< Captain Falcon (SSBB)
Revision as of 07:39, April 23, 2020 by EXemplary Logic (talk | contribs) (undoing misguided parameter)

Overview

A backflip kick. Considered one of his best moves along with his jab, up aerial serves as a multi-purpose move. Up aerial is used for KOing, approaching, racking up damage, and even gimping characters offstage. Comes out on frame 6 and lasts for 28 frames, it is considered to be one of his most versatile moves in general, and an important tool for Falcon players to utilize properly.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 13% 0   10 100 0 4.5 8   0.0 -3.2 -2.0 1.0x 1.0x 0%               Kick  
1 0 12% 0   10 100 0 5.0 9   0.0 -6.0 -2.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 12% 0   8 80 0 4.5 8   0.0 -3.2 -2.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   8 80 0 5.0 9   0.0 -6.0 -2.0 1.0x 1.0x 0%               Kick  
Latest hit*
0 0 8% 0   6 70 0 4.5 8   0.0 -3.2 -2.0 1.0x 1.0x 0%               Kick  
1 0 6% 0   6 70 0 5.0 9   0.0 -6.0 -2.0 1.0x 1.0x 0%               Kick  

Timing

Clean hit 6-10
Late hit 11-13
Latest hit
Ending autocancel 22>
Animation length 33
  • Due to what is presumably a programming error, the "delete all hitboxes" command runs on the same frame the latest hit begins, and so the latest hit never occurs. This oversight was directly copied over from Melee.
                                                                   
                                                                   

Landing lag

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel