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  • Robin (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    increased: 4.0 → 4.5. Down air (Levin) late hit damage increased: 5% → 8%. Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
    52 KB (5,138 words) - 14:49, March 8, 2024
  • Zelda (SSB4) (category Characters (SSB4)) (section Special moves)
    22 frames (neutral/up)/21 frames (down) → 19/18. 1.1.0 Neutral attack deals more damage: 2% (all hits) → 2.5% (hits 1-2)/3% (hit 3); its last hit's knockback
    89 KB (10,714 words) - 23:43, May 18, 2024
  • Jigglypuff (SSB4) (category Characters (SSB4)) (section Special moves)
    hit has a much higher hitlag multiplier (0.8× → 2.2×). Down aerial has more start-up lag (frame 5 → 7). Down aerial has a longer total duration (FAF 50 →
    75 KB (8,927 words) - 13:51, April 20, 2024
  • Wii Fit Trainer (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    Lucina, Bowser Jr., and Duck Hunt. Getting Healthy: Wii Fit Trainer and Little Mac must defeat Kirby and Pac-Man. Peach in Peril: As Bowser and Bowser Jr.
    53 KB (4,644 words) - 16:27, March 29, 2024
  • Donkey Kong (SSB4) (category Characters (SSB4)) (section Special moves)
    potential. Down tilt has more startup lag with a shorter duration (frames 6-9 → 7-9). It also has smaller hitboxes (4.8u/4.8u/5.28u/6.4u → 4.4u/4.4u/5.5u)
    68 KB (7,449 words) - 01:34, April 10, 2024
  • Pit (SSB4) (category Characters (SSB4)) (section Special moves)
    smaller hitbox (4.8u/4.32u/3.36u/2.4u → 3.5u) which does not extend as far vertically or horizontally (y/z offsets: (2.8/7.2)/(2/16.8) → 4.5/7, y/z stretch:
    87 KB (11,114 words) - 09:56, April 23, 2024
  • Egg Throw (category Yoshi (SSB4)) (section Customization)
    in Ultimate. Yoshi (SSB)/Up special Yoshi (SSBM)/Up special Yoshi (SSBB)/Up special Yoshi (SSB4)/Up special Yoshi (SSBU)/Up special
    8 KB (957 words) - 21:26, January 11, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Special moves)
    → 9-13). Down smash: Down smash's front hit deals less damage (18% (clean)/17% (late) → 11.2%), hindering its KO potential. Additionally, down smash has
    81 KB (9,115 words) - 10:00, May 1, 2024
  • King Dedede (SSB4) (category Characters (SSB4)) (section Special moves)
    deals less damage (6% → 4% (hit 1), 5% → 4% (hit 2), 2% → 1% (loop)) and has smaller hitboxes (6u/3.5u → 2.5u (hits 1-2), 4u/5u/7u → 2u/3u/7u (loop)). The
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Sheik (SSB4) (category Characters (SSB4)) (section Special moves)
    less startup lag (frame 42). Sheik's rolls (frames 4-19 → 4-15), air dodge (frames 4-29 → 2-25) and spot dodge (frames 2-20 → 2-15) all have a shorter
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Peach (SSB4) (category Characters (SSB4)) (section Special moves)
    (3% → 2%). The first hit has smaller hitboxes (3.5u/2.4u/3.5u/2.5u → 3u/2.4u/2.4u), and the far hitbox has been moved closer to Peach (x offset: 42.5)
    71 KB (9,008 words) - 19:11, May 1, 2024
  • Flying Slam (category Bowser (SSB4)) (section Giga Bowser)
    article: Bowser (SSB4)/Side special/Custom 2 Dash Slam in Super Smash Bros. for Nintendo 3DS Dash Slash in Super Smash Bros. for Nintendo 3DS Bowser has never
    13 KB (1,731 words) - 21:02, April 15, 2024
  • Shulk (SSB4) (category Characters (SSB4)) (section Official Custom Moveset Project)
    during the initial release of SSB4. 1.0.4 Neutral attack deals more damage: 3% → 3.5% (hit 1, hit 2), 4.3%/3.2% → 5.3%/4.2% (clean hit 3/late hit 3). All
    64 KB (6,628 words) - 22:46, April 10, 2024
  • F.L.U.D.D. (category Down special moves) (section Customization)
    downwards by default instead of straight ahead. Main article: Mario (SSB4)/Down special/Custom 2 Mario using the Scalding F.L.U.D.D in Super Smash Bros. for Nintendo
    12 KB (1,630 words) - 22:22, May 16, 2024
  • Lucas (SSB4) (category Characters (SSB4)) (section Special moves)
    hits deal less damage (3% (both) → 2.5% (hit 1)/2% (hit 2)). The first hit has smaller hitboxes (3.5u/3.5u/4u → 2.8u/2.8u/3.5u). The second hit's near and
    73 KB (9,396 words) - 15:50, May 22, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Special moves)
    Hit 7 deals less damage (3%/2% → 2.2%/1.5%). Hits 8-12 deals more damage (2%/1% → 2.2%/1.5%). The final hit deals less damage (2%/1% → 1%). Altogether, these
    78 KB (9,532 words) - 17:04, April 9, 2024
  • Wario (SSB4) (category Characters (SSB4)) (section Special moves)
    250°/110°/110°). Down aerial has more ending lag (FAF 38 → 48). Down aerial has a shorter initial auto-cancel window (frames 1-6 → 1-2). Down aerial auto-cancels
    67 KB (7,986 words) - 10:25, May 1, 2024
  • Zero Suit Samus (SSB4) (category Characters (SSB4)) (section Special moves)
    KOs with her back and down throws, down smash, and Paralyzer, her ability to escape pressure with her aerial mobility and down special, and, as of update
    88 KB (11,094 words) - 07:37, May 12, 2024
  • Olimar (SSB4) (category Characters (SSB4)) (section Special moves)
    final hit (4.5u/3.5u/3.5u/4.5u → 3.5u/2.5u/2.5u/3.5u (loop hits), 9u/8u/8u/9u → 5u/4u/4u/5u (final hit)). The loop hits deal less damage (2% → 1.5%). However
    102 KB (12,587 words) - 18:00, May 31, 2024
  • Toon Link (SSB4) (category Characters (SSB4)) (section Special moves)
    (frames 8-14 → 8-12). Down tilt: Down tilt deals 2% less damage (9% → 7%), although its base knockback was compensated (20 → 30). Down tilt's chance of tripping
    70 KB (7,084 words) - 21:50, May 22, 2024
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