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Zelda (SSB4)/Down tilt

< Zelda (SSB4)
Revision as of 21:48, January 29, 2018 by Zeckemyro (talk | contribs)
Hitbox visualization showing Zelda's down tilt.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
1 0 5.5% 0   20 120 0 3.6 9 6.0 0.0 0.0 1.0x 1.0x 20%               Punch  

Timing

Hitbox 5-11
Interruptible 25
Animation length 55
                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible