Template:UpdateList/1.0.6: Difference between revisions

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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Bowser=
|Bowser=*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}}
|Bowser Jr.=
|Bowser Jr.=*{{buff|Forward smash can hit at a closer range.}}
|Captain Falcon=
*{{change|Neutral infinite has less visual whiffs.}}
|Dark Pit=
{{UpdateList/1.0.6/Bowser Jr.}}
|Diddy Kong=
|Captain Falcon=*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}}
|Donkey Kong=
*{{change|Neutral infinite has less visual whiffs.}}
|Dr. Mario=
|Charizard=*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}}
|Duck Hunt=
*{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}}
|Falco=
*{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}}
|Fox=
*{{buff|[[Fly]]'s knockback increased.}}
|Ganondorf=
*{{buff|Down tilt's start-up and ending lag decreased.}}
|Greninja=
|Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
|Ike=
|Diddy Kong=*{{nerf|Forward smash has increased ending lag.}}
|Jigglypuff=
*{{nerf|Up air damage decreased|8%|6%.}}
|King Dedede=
*{{nerf|Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.}}
|Kirby=
*{{buff|The aforementioned changes allow it to combo better.}}
|Link=
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}}
|Little Mac=
*{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}}
|Lucario=
*{{change|Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}}
|Lucina=
*{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
|Luigi=
*{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}}
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}}
|Donkey Kong=*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}}
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}}
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}}
|Dr. Mario=*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}}
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}}
|Ganondorf=*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}}
*{{change|Up, forward and down throws have less [[hitlag]].}}
|Ike=*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}}
*{{buff|[[Counter]]'s knockback growth increased|74|100.}}
|Kirby=*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}}
*{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}}
*{{nerf|Upward angled forward smash also KOs 11% later.}}
*{{buff|Up smash KOs 7% earlier.}}
*{{buff|Down smash KOs 4% earlier.}}
*{{buff|[[Inhale]] can be canceled earlier.}}
*{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}}
*{{buff|[[Hammer Flip]]'s ending lag decreased.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{change|Final Cutter has improved visual effects.}}
|Link=*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}}
*{{nerf|Spin Attack's back half KOs 19% later.}}
*{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}}
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}}
*{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds]
*{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}}
*{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}}
*{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}}
*{{nerf|Down tilt's knockback growth decreased.}}
*{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}}
*{{change|Forward smash's sourspot's position has been altered.}}
*{{buff|Parts of forward smash have been made irreversible.}}
*{{buff|Down aerial's reach increased by 50%.}}
|Little Mac=*{{buff|Jolt Haymaker's knockback increased.}}
|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}}
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}}
*{{Buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}}
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}}
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}}
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}}
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}}
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}}
*{{Buff|Dancing Blade's hits connect together better.}}
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}}
|Mario=*{{buff|Part of forward smash made irreversible.}}
|Mario=*{{buff|Part of forward smash made irreversible.}}
*{{change|Part of forward smash's hitbox moved slightly higher.}}
*{{change|Part of forward smash's hitbox moved slightly higher.}}
|Marth=
{{UpdateList/1.0.6/Mario}}
|Mega Man=
|Marth=*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}}
|Meta Knight=
*{{buff|Forward tilt IASA: Frame 39 → Frame 35.}}
|Mii Brawler=
*{{buff|Dancing Blade hit 1 IASA: Frame 45 → Frame 42.}}
|Mii Gunner=
*{{buff|Dancing Blade combos more consistently.}}
|Mii Swordfighter=
|Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}}
|Mr. Game & Watch=
*{{Bugfix|Landing lag glitch has been fixed.}}
|Ness=
|Meta Knight=*{{change|Down throw causes the screen to shake slightly more.}}
|Olimar=
*{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}}
|Pac-Man=
|Mii Brawler=*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}}
|Palutena=
*{{nerf|Back aerial deals 2% less damage: 12% → 10%.}}
|Peach=
*{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}}
|Pikachu=
|Mii Swordfighter=*{{buff|Down tilt damage increased by 2%|6%|8%}}
|Pit=
*{{buff|Neutral aerial damage increased by 3%|5%|8%}}
|R.O.B.=
*{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}}
|Robin=
|Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}}
|Rosalina=
*{{buff|Chef (all variations) pan size increased|5.76|6.76.}}
|Samus=
|Olimar=*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}}
|Sheik=
|Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}}
|Shulk=
|Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}}
|Sonic=
*{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}}
|Toon Link=
|Pikachu=*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
|Villager=
|Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
|Wario=
|R.O.B.=*{{nerf|Up throw's knockback decreased.}}
|Wii Fit Trainer=
|Robin=*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}}
|Yoshi=
*{{buff|Forward tilt's "deadspot" has been partially fixed.}}
|Zelda=
*{{change|Tomes no longer disappear when landing on platforms.}}
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}}
|Rosalina=*{{nerf|Luma's health points decreased|52 HP|47.}}
|Samus=*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}}
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}}
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}}
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}}
|Sheik=*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%}}
*{{nerf|Down tilt damage: 7.5% → 5%}}
|Sonic=*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}}
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}}
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}}
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}}
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}}
|Toon Link=*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}}
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}}
|Yoshi=*{{buff|Ledge attack's ending lag decreased.}}
*{{buff|Part of forward smash has been made irreversible.}}
*{{nerf|Forward smash's range decreased.}}
*{{buff|Upward angled forward tilt's start-up lag decreased.}}
|Zelda=*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}}
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}}
*{{buff|Phantom Slash's ending lag decreased.}}
*{{buff|Phantom stays out for roughly a quarter of a second longer.}}
*{{nerf|Phantom's respawn time increased|6 seconds|9.}}
*{{change|Back [[Lightning Kick]] has improved visual effects.}}
|Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
|Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
|Stages=*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
|Stages=*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}

Revision as of 14:44, April 16, 2016

  • Change Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
  • Change Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
  • Change It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
  • SSB4-U Icon.pngChange The player's selected name now persists between modes.
  • SSB4-U Icon.pngBug fix Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
  • SSB4-3 Icon.pngChange In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.