Template:UpdateList/1.0.6: Difference between revisions
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bowser= | |Bowser=*{{buff|Bowser has more control over [[Flying Slam]]'s trajectory.}} | ||
|Bowser Jr.= | |Bowser Jr.=*{{buff|Forward smash can hit at a closer range.}} | ||
|Captain Falcon= | *{{change|Neutral infinite has less visual whiffs.}} | ||
|Dark Pit= | {{UpdateList/1.0.6/Bowser Jr.}} | ||
|Diddy Kong= | |Captain Falcon=*{{nerf|Down-angled forward smash's knockback has been noticeably reduced.}} | ||
|Donkey Kong= | *{{change|Neutral infinite has less visual whiffs.}} | ||
|Dr. Mario= | |Charizard=*{{buff|Up throw's damage increased: 6% (hit 1), 2% (throw) → 8% (hit 1), 3% (throw).}} | ||
| | *{{nerf|[[Flare Blitz]] deals 1% more [[recoil damage]]: 4% (no collision), 9% (collision) → 5% (no collision), 10% (collision).}} | ||
| | *{{change|Forward aerial's sweetspot and sourspot hitbox positions switched.}} | ||
| | *{{buff|[[Fly]]'s knockback increased.}} | ||
| | *{{buff|Down tilt's start-up and ending lag decreased.}} | ||
| | |Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | ||
| | |Diddy Kong=*{{nerf|Forward smash has increased ending lag.}} | ||
| | *{{nerf|Up air damage decreased|8%|6%.}} | ||
| | *{{nerf|Up air's knockback is significantly weaker, no longer KOing until well beyond 150%.}} | ||
|Kirby= | *{{buff|The aforementioned changes allow it to combo better.}} | ||
|Link= | *{{nerf|Forward air damage decreased|12%/10%|10%/8%.}} | ||
|Little Mac= | *{{change|Up throw deals less damage (10% → 8%), but it also has less knockback, which allows Diddy Kong to combo it into an up aerial more efficiently.}} | ||
|Lucario= | *{{change|Down throw deals less damage (7% → 6%), which reduces its hitstun but keep opponents closer for follow ups at higher percentages.}} | ||
|Lucina= | *{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}} | ||
|Luigi= | *{{nerf|Monkey Flip (grab) damage decreased|12%|10%.}} | ||
*{{nerf|Monkey Flip (jump) damage decreased|10%|8%.}} | |||
|Donkey Kong=*{{buff|[[Giant Punch]] charges significantly faster|172 frames|144.}} | |||
*{{nerf|[[Headbutt]] no longer stalls Donkey Kong in midair.}} | |||
*{{change|Neutral attack's first hit no longer launches opponents at the [[Sakurai angle]].}} | |||
|Dr. Mario=*{{buff|Up smash's horizontal knockback increased, making it more effective at KOing while near an edge.}} | |||
*{{buff|Sweetspotted forward aerial deals 1.12% more damage|15.68%|16.8%.}} | |||
|Ganondorf=*{{buff|Neutral attack deals 1% more damage on the arm and hand hitboxes respectively|6%/9%|7%/10%.}} | |||
*{{change|Up, forward and down throws have less [[hitlag]].}} | |||
|Ike=*{{bugfix|Fixed a glitch where Aether Drive behaved erratically while performed in slow motion.}} | |||
*{{buff|[[Counter]]'s knockback growth increased|74|100.}} | |||
|Kirby=*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}} | |||
*{{nerf|Sourspotted upward angled forward smash deals 1% less damage|13%|12%.}} | |||
*{{nerf|Upward angled forward smash also KOs 11% later.}} | |||
*{{buff|Up smash KOs 7% earlier.}} | |||
*{{buff|Down smash KOs 4% earlier.}} | |||
*{{buff|[[Inhale]] can be canceled earlier.}} | |||
*{{change|Inhale's animation slightly changed. Fiery effects emit from Kirby after he Inhales explosive items.}} | |||
*{{buff|[[Hammer Flip]]'s ending lag decreased.}} | |||
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}} | |||
*{{change|Final Cutter has improved visual effects.}} | |||
|Link=*{{buff|Uncharged [[Spin Attack]] deals 2% more damage|12%|14% and KOs 17% earlier.}} | |||
*{{nerf|Spin Attack's back half KOs 19% later.}} | |||
*{{buff|Spin Attack comes out 3 frames faster and ends 4 frames sooner.}} | |||
*{{change|Spin Attack and Shocking Spin Attack's second hitboxes' Z-offsets increased|6.6|7.}} | |||
*{{nerf|Neutral attack's first hit ends sooner|27 frames|19. It also no longer has any [[interruptibility]] frames, removing Link's "jab cancel death combo".}}[https://www.youtube.com/watch?v=10sepuQSpds] | |||
*{{nerf|Non-tippered dash attack deals 1% less damage|13%|12%.}} | |||
*{{nerf|Nop-tippered dash attack's knockback growth decreased|78|72.}} | |||
*{{buff|Dash attack's hitbox comes out 1 frame faster|frame 21|20.}} | |||
*{{nerf|Down tilt's knockback growth decreased.}} | |||
*{{nerf|Down tilt no longer [[meteor smash]]es characters hanging on a ledge except for {{SSB4|Charizard}}.}} | |||
*{{change|Forward smash's sourspot's position has been altered.}} | |||
*{{buff|Parts of forward smash have been made irreversible.}} | |||
*{{buff|Down aerial's reach increased by 50%.}} | |||
|Little Mac=*{{buff|Jolt Haymaker's knockback increased.}} | |||
|Lucario=*{{Bugfix|Fixed a [[landing lag glitch]] for Extreme Speed.}} | |||
|Lucina=*{{Buff|Forward aerial deals 0.5% more damage|8.075%|8.575%.}} | |||
*{{Buff|Down tilt deals 0.5% more damage|8.075%|8.575%.}} | |||
*{{Buff|Forward smash deals 0.55% more damage|14.725%|15.275%.}} | |||
*{{Buff|Down smash's second hit deals 0.5% more damage|13.775%|14.275%.}} | |||
*{{Buff|Uncharged [[Shield Breaker]] deals 0.5% more damage|8.075%|8.575%.}} | |||
*{{Buff|Fully charged Shield Breaker deals 1% more damage|21.85%|22.85%.}} | |||
*{{Buff|Neutral attack's first hit can be [[Interruptibility|interrupted]] earlier|frame 29|26.}} | |||
*{{Buff|Forward tilt can be interrupted earlier|frame 39|35.}} | |||
*{{Buff|[[Dancing Blade]]'s first hit can be interrupted earlier|frame 45|42.}} | |||
*{{Buff|Dancing Blade's hits connect together better.}} | |||
|Luigi=*{{nerf|[[Fireball]] deals 1% less damage the farther it goes: 6% → 5% (late).}} | |||
|Mario=*{{buff|Part of forward smash made irreversible.}} | |Mario=*{{buff|Part of forward smash made irreversible.}} | ||
*{{change|Part of forward smash's hitbox moved slightly higher.}} | *{{change|Part of forward smash's hitbox moved slightly higher.}} | ||
|Marth= | {{UpdateList/1.0.6/Mario}} | ||
|Mega Man= | |Marth=*{{buff|Jab 1 [[IASA]]|Frame 29|Frame 26}} | ||
|Meta Knight= | *{{buff|Forward tilt IASA: Frame 39 → Frame 35.}} | ||
|Mii Brawler= | *{{buff|Dancing Blade hit 1 IASA: Frame 45 → Frame 42.}} | ||
| | *{{buff|Dancing Blade combos more consistently.}} | ||
|Mii Swordfighter= | |Mega Man=*{{Buff|Leaf Shield starts moving sooner when thrown (though the animation length is unchanged).}} | ||
|Mr. Game & Watch= | *{{Bugfix|Landing lag glitch has been fixed.}} | ||
| | |Meta Knight=*{{change|Down throw causes the screen to shake slightly more.}} | ||
|Olimar= | *{{bugfix|Fixed [[Dimensional Cape]]'s [[landing lag glitch]].}} | ||
|Pac-Man= | |Mii Brawler=*{{nerf|Both hits of forward aerial deal 1% less damage: 4%/6% → 3%/5%.}} | ||
|Palutena= | *{{nerf|Back aerial deals 2% less damage: 12% → 10%.}} | ||
| | *{{nerf|[[Piston Punch]]'s first hit can no longer [[OHKO]] the lightest characters.}} | ||
|Pikachu= | |Mii Swordfighter=*{{buff|Down tilt damage increased by 2%|6%|8%}} | ||
|Pit= | *{{buff|Neutral aerial damage increased by 3%|5%|8%}} | ||
|R.O.B.= | *{{buff|[[Hero's Spin]] (grounded) damage increased|12-16%|14-19%}} | ||
|Robin= | |Mr. Game & Watch=*{{buff|Forward tilt base knockback increased|20|30.}} | ||
|Rosalina= | *{{buff|Chef (all variations) pan size increased|5.76|6.76.}} | ||
|Samus= | |Olimar=*{{bugfix|Fixed a glitch where [[Reflection|reflecting]] Order Tackle would give the Pikmin a permanent power boost.}} | ||
|Sheik= | |Pac-Man=*{{buff|[[Pac-Jump]] can no longer be [[Pocket]]ed.}} | ||
| | |Palutena=*{{change|Due to concerns raised by {{s|wikipedia|CERO}}, Palutena's shorts and skirt were darkened and lengthened to be less revealing in the Japanese version.}} | ||
|Sonic= | *{{bugfix|Fixed a glitch where [[Super Speed]]'s momentum could be maintained after jump-canceled attacks.}} | ||
|Toon Link= | |Pikachu=*{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}} | ||
| | |Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | ||
| | |R.O.B.=*{{nerf|Up throw's knockback decreased.}} | ||
| | |Robin=*{{buff|Neutral infinite's knockback decreased and its hits connect together better.}} | ||
| | *{{buff|Forward tilt's "deadspot" has been partially fixed.}} | ||
|Zelda= | *{{change|Tomes no longer disappear when landing on platforms.}} | ||
*{{bugfix|Fixed a glitch where female Robin's Levin Sword would not repeatedly flash to indicate that it was about to break.}} | |||
|Rosalina=*{{nerf|Luma's health points decreased|52 HP|47.}} | |||
|Samus=*{{Buff|Sweetspotted forward tilt deals 1% more damage|7%/8%|8%/9% and its knockback increased. This makes it capable of KOing middleweight characters around 180% at the edge.}} | |||
*{{Nerf|Forward tilt has received a sourspot on the middle part of Samus' leg. This results in it dealing little to no hitstun and 1% less damage|6%/7%|5%/6%.}} | |||
*{{Nerf|Forward tilt can no longer lead into [[Charge Shot]] [[Tech-chasing|tech-chases]] due to the aforementioned sweetspot's increased knockback and added sourspot.}} | |||
*{{buff|Super Missile's speed increased (however, the increase is rather negligible).}} | |||
|Sheik=*{{nerf|Back aerial's damage and knockback significantly decreased: 11/10% → 8/7%}} | |||
*{{nerf|Down tilt damage: 7.5% → 5%}} | |||
|Sonic=*{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}} | |||
*{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}} | |||
*{{nerf|Burning Spin Dash's [[invincibility]] decreased.}} | |||
*{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}} | |||
*{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}} | |||
|Toon Link=*{{buff|Hero's Shield now reliably blocks the lasers from {{SSB4|Fox}} and {{SSB4|Falco}}'s [[Blaster]]s.}} | |||
*{{change|Down smash's first hit's knockback decreased. While this removes its KO potential against aerial opponents, it allows it to connect together better with the second hit.}} | |||
|Yoshi=*{{buff|Ledge attack's ending lag decreased.}} | |||
*{{buff|Part of forward smash has been made irreversible.}} | |||
*{{nerf|Forward smash's range decreased.}} | |||
*{{buff|Upward angled forward tilt's start-up lag decreased.}} | |||
|Zelda=*{{buff|Forward smash's SDI multipliers decreased, enabling opponents to be kept in place better.}} | |||
*{{buff|Forward smash's loop hits' angles altered, enabling the move's hits to connect better.}} | |||
*{{buff|Phantom Slash's ending lag decreased.}} | |||
*{{buff|Phantom stays out for roughly a quarter of a second longer.}} | |||
*{{nerf|Phantom's respawn time increased|6 seconds|9.}} | |||
*{{change|Back [[Lightning Kick]] has improved visual effects.}} | |||
|Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | |Additions=*{{SSB4|Mewtwo}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | ||
|Stages=*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}} | |Stages=*[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}} |
Revision as of 14:44, April 16, 2016
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
- The player's selected name now persists between modes.
- Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
- In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.