Pikmin Throw: Difference between revisions
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'''Pikmin Throw''' is [[Pikmin & Olimar|Captain Olimar]]'s [[side B]] move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. The pikmin will latch onto opponents and attack them. Different pikmin do different things. | '''Pikmin Throw''' is [[Pikmin & Olimar|Captain Olimar]]'s [[side B]] move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. The pikmin will latch onto opponents and attack them. Different pikmin do different things. | ||
[[Image:Pikmin_080111i.jpg]] | |||
==Colors== | ==Colors== |
Revision as of 11:12, January 12, 2008
Pikmin Throw is Captain Olimar's side B move. When used, Olimar picks up the pikmin in the front of the row and throws it at his enemies, this is used to rack up damage. The pikmin will latch onto opponents and attack them. Different pikmin do different things.
Colors
- Red: have high attack power; attacks imbued with incendiary properties
- Yellow: Large range of attack; when thrown, soars in an arch; attacks imbued with electrical properties.
- Blue: strong when thrown; lightly more durable than average
- Purple: Doesn’t fly far when thrown; high attack power; slams into enemies instead of latching on when thrown
- White: light and weak; When latched onto opponent, poison does additional damage