Marth (SSBM)/Up tilt: Difference between revisions
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MeleeFan98 (talk | contribs) No edit summary |
(Undid previous edit as that suggested up tilt and down smash were his only moves with high knockback growth when in reality DB3→ has the most (160).) |
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[[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | [[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | ||
An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has | An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has rather high knockback growth compared to some of Marth's other killing moves and is thus especially good at large stages like Dream Land 64. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 15:28, July 18, 2013
Overview
An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has rather high knockback growth compared to some of Marth's other killing moves and is thus especially good at large stages like Dream Land 64.
Hitboxes
Timing
Early hit | 6-8 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |