Falco (SSBM)/Neutral special: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Falco Neutral Special Hitbox Melee.gif|thumb|The hitbox of Falco's Blaster, used on the ground.]] | |||
[[File:Falco Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Falco's Blaster, used in the air.]] | |||
Compared to Fox's [[Blaster]], Falco's version is slower but causes the opponent to flinch. Each laser does 3% before [[stale-move negation]] sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can [[short hop laser]] while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash. | Compared to Fox's [[Blaster]], Falco's version is slower but causes the opponent to flinch. Each laser does 3% before [[stale-move negation]] sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can [[short hop laser]] while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash. | ||
Revision as of 11:25, July 10, 2013
Overview
Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch. Each laser does 3% before stale-move negation sets in. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, u-tilt, or even an f-smash.