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Teleport glitch: Difference between revisions

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The '''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.
The '''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.


This glitch can be performed by using any character in a [[Stage Builder|custom built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block falls down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependant on the button pressed.
This glitch can be performed by using any character in a [[Stage Builder|custom built stage]] by placing a [[Drop Block]] above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the [[shield]] button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a [[roll]] or a [[ledge recovery|ledge attack]], dependant on the button pressed.


[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]

Revision as of 10:26, April 13, 2013

This article is about the glitch in Super Smash Bros. Brawl. For the technique in Super Smash Bros., see Teleport (SSB).
Lucas still in a 'hanging' animation, dropped by the Drop Block and falls down.

The Teleport glitch is a glitch in Super Smash Bros. Brawl that causes a character to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.

This glitch can be performed by using any character in a custom built stage by placing a Drop Block above a ledge, and making the drop block fall down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the shield button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a roll or a ledge attack, dependant on the button pressed.