Life: Difference between revisions
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'''Lives''' are used to measure how many times a player can die before they are ejected from the game, though in one player modes they can [[Continue]] | '''Lives''' are used to measure how many times a player can die before they are ejected from the game, though in one player modes, they can [[Continue]] at the cost of some [[Coins]] and half their [[Points]]. They are measured by symbols directly above the player's [[Damage Percent]]. Lives can be set to anything from 1 to 99 in vs. matches and from 1 to 5 in Classic and Adventure modes. All-Star must be played with only one life. The player, in Classic or All-Star mode, is given point bonuses depending on whether or not all of their lives remained intact by the end of the last round. The player is also given one life to complete a Target Smash!!, but this may be because in Classic mode, the player's lives from the previous rounds are still displayed, despite the fact that losing will not deduct a life from the next round's total. | ||
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Revision as of 13:56, March 29, 2009
Lives are used to measure how many times a player can die before they are ejected from the game, though in one player modes, they can Continue at the cost of some Coins and half their Points. They are measured by symbols directly above the player's Damage Percent. Lives can be set to anything from 1 to 99 in vs. matches and from 1 to 5 in Classic and Adventure modes. All-Star must be played with only one life. The player, in Classic or All-Star mode, is given point bonuses depending on whether or not all of their lives remained intact by the end of the last round. The player is also given one life to complete a Target Smash!!, but this may be because in Classic mode, the player's lives from the previous rounds are still displayed, despite the fact that losing will not deduct a life from the next round's total.