Pikmin (species): Difference between revisions

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(New page: Pikmin are animal/plant hybrids that follow around Olimar. Each Pikmin has a specific ability, and up to 6 will follow Olimar. - Red Pikmin - High attack power. Attac...)
 
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Pikmin are animal/plant hybrids that follow around [[Pikmin & Olimar|Olimar]]. Each Pikmin has a specific ability, and up to 6 will follow Olimar.  
'''Pikmin''' are animal/plant hybrids that follow around [[Pikmin & Olimar|Captain Olimar]]. Each Pikmin has a specific ability, and up to 6 will follow Olimar.  


- Red Pikmin - High attack power. Attacks imbued with incendiary properties. Immune to fire.  
*Red Pikmin - High attack power. Attacks imbued with incendiary properties. Immune to fire.
*Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties.
*Blue Pikmin - Strong when thrown. Slightly more durable than average.
*Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown.
*White Pikmin - Quick and light. When latched onto opponent, poison does additional damage.


- Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties.
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- Blue Pikmin - Strong when thrown. Slightly more durable than average.
[[Category:Pikmin universe]]
 
- Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown.
 
- White Pikmin - Quick and light. When latched onto opponent, poison does additional damage.

Revision as of 10:19, January 11, 2008

Pikmin are animal/plant hybrids that follow around Captain Olimar. Each Pikmin has a specific ability, and up to 6 will follow Olimar.

  • Red Pikmin - High attack power. Attacks imbued with incendiary properties. Immune to fire.
  • Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties.
  • Blue Pikmin - Strong when thrown. Slightly more durable than average.
  • Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown.
  • White Pikmin - Quick and light. When latched onto opponent, poison does additional damage.


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