Template:UpdateList (SSBU)/3.1.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(removing the Bowser bugfix part, as the glitch is apparently still in the game (source: https://twitter.com/MadamPuli/status/1403423604948283395 ))
Line 50: Line 50:
*{{buff|[[Daisy Parasol]]'s hits connect more reliably.}}
*{{buff|[[Daisy Parasol]]'s hits connect more reliably.}}
*{{nerf|Vegetable has more ending lag (FAF 37 → 40).}}
*{{nerf|Vegetable has more ending lag (FAF 37 → 40).}}
|Bowser=*{{bugfix|Opponents that are hit during [[Flying Slam]]'s initial grab now interrupt Flying Slam instead of it slamming without an opponent.}}
|Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}}
|Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}}
*{{nerf|Partner climber will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}}
*{{nerf|Partner climber will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}}

Revision as of 15:37, June 11, 2021

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.