Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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(removing the Bowser bugfix part, as the glitch is apparently still in the game (source: https://twitter.com/MadamPuli/status/1403423604948283395 )) |
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*{{buff|[[Daisy Parasol]]'s hits connect more reliably.}} | *{{buff|[[Daisy Parasol]]'s hits connect more reliably.}} | ||
*{{nerf|Vegetable has more ending lag (FAF 37 → 40).}} | *{{nerf|Vegetable has more ending lag (FAF 37 → 40).}} | ||
|Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}} | |Ice Climbers=*{{change|Ice Climbers recover midair jumps in the same way as other fighters.}} | ||
*{{nerf|Partner climber will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}} | *{{nerf|Partner climber will no longer jump when pressing the jump button right after a grab. This removes its combo and 0-to death potential.}} |
Revision as of 15:37, June 11, 2021
Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
Fixed the electric hitstun glitch in Training Mode.
Held item attacks have been removed.