Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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Raul Retana (talk | contribs) mNo edit summary |
(https://twitter.com/Meshima_/status/1326706130333003776) |
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*{{buff|Down tilt has more range.}} | *{{buff|Down tilt has more range.}} | ||
*{{buff|Up smash has more super armor (frames 8-11 → 8-13).}} | *{{buff|Up smash has more super armor (frames 8-11 → 8-13).}} | ||
*{{nerf|Up smash's hitbox duration is 1 frame shorter (frame 10-14 -> 10-13), making it harder to hit opponents above and behind Little Mac.}} | |||
*{{buff|[[Straight Lunge]] has less ending lag when it is grounded and not fully charged (FAF 50 → 45).}} | *{{buff|[[Straight Lunge]] has less ending lag when it is grounded and not fully charged (FAF 50 → 45).}} | ||
*{{buff|[[KO Uppercut]] has significantly less ending lag when it is grounded (FAF 97 → 77).}} | *{{buff|[[KO Uppercut]] has significantly less ending lag when it is grounded (FAF 97 → 77).}} |
Revision as of 12:45, November 12, 2020
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.