Ice Climbers (SSBM): Difference between revisions
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*Nana can be unresponsive at times | *Nana can be unresponsive at times | ||
*Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs. | *Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs. | ||
*Easily disrupted by projectiles. | *Easily disrupted by projectiles. | ||
*Requires a lot of skill and timing inorder for players to use them. | *Requires a lot of skill and timing inorder for players to use them. | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 03:23, July 31, 2006
Template:Character Ice Climbers are characters in SSBM.
Pros & Cons
Pros
- Advanced players can do massive damage
- High-damage grab combos
- The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
- A variety of edgeguarding options
- Strong ground game
- Fantastic wavedash
- One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
- Opponents have trouble grabbing the ICs since they can be attacked during the grab
- Decent recovery
Cons
- A little slow on the running side
- Nana can be unresponsive at times
- Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
- Easily disrupted by projectiles.
- Requires a lot of skill and timing inorder for players to use them.