Ice Climbers (SSBM): Difference between revisions

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[[Image:Iceclimbers.jpg|thumb|300px|right|Two expert climbers working together?]]
{{character|
 
|name=Ice Climbers
{| align=right border="1" cellpadding="5" cellspacing="0"
|image=[[Image:Iceclimbers.jpg]]
|-
|tier=<font color="#5F5F00">Middle</font>
| '''Name''' || Ice Climbers (Popo & Nana)
|ranking=7
|-
|appearsin=[[Super Smash Bros. Melee|SSBM]]
| '''[[Tier List|Tier]]''' || '''<font color="#5F5F00">Middle</font>''' (7)
|debut=Ice Climber (1985)
|-
|universe=[[Icicle Mountain]]
| '''Debut''' || Ice Climber (1985)
|availability=[[Default character|Default]]
|}
}}
 
==Overview==
Ice Climbers are characters in SSBM.
Ice Climbers are characters in SSBM.


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===Pros===
===Pros===
*Advanced players can do massive damage
*Advanced players can do massive damage
*The best grab combos in the game
*High-damage grab combos
*The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
*The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
*A variety of edgeguarding options
*A variety of edgeguarding options
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*Opponents have trouble grabbing the ICs since they can be attacked during the grab
*Opponents have trouble grabbing the ICs since they can be attacked during the grab
*Decent recovery
*Decent recovery
A number of mindgames come from playing them.


===Cons===
===Cons===

Revision as of 21:28, July 29, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos
  • The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
  • A variety of edgeguarding options
  • Strong ground game
  • Fantastic wavedash
  • One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
  • Opponents have trouble grabbing the ICs since they can be attacked during the grab
  • Decent recovery

Cons

  • A little slow on the running side
  • Nana can be unresponsive at times
  • Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
  • Bad air game (Bair and maybe Uair are their only good projeciles)
  • Easily disrupted by projectiles.
  • Requires a lot of skill and timing inorder for players to use them.