Ice Climbers (SSBM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
(added {{character}}) |
||
Line 1: | Line 1: | ||
{{character| | |||
|name=Ice Climbers | |||
|image=[[Image:Iceclimbers.jpg]] | |||
|tier=<font color="#5F5F00">Middle</font> | |||
|ranking=7 | |||
| | |appearsin=[[Super Smash Bros. Melee|SSBM]] | ||
|debut=Ice Climber (1985) | |||
| | |universe=[[Icicle Mountain]] | ||
| | |availability=[[Default character|Default]] | ||
| | }} | ||
Ice Climbers are characters in SSBM. | Ice Climbers are characters in SSBM. | ||
Line 17: | Line 15: | ||
===Pros=== | ===Pros=== | ||
*Advanced players can do massive damage | *Advanced players can do massive damage | ||
* | *High-damage grab combos | ||
*The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times | *The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times | ||
*A variety of edgeguarding options | *A variety of edgeguarding options | ||
Line 25: | Line 23: | ||
*Opponents have trouble grabbing the ICs since they can be attacked during the grab | *Opponents have trouble grabbing the ICs since they can be attacked during the grab | ||
*Decent recovery | *Decent recovery | ||
===Cons=== | ===Cons=== |
Revision as of 21:28, July 29, 2006
Template:Character Ice Climbers are characters in SSBM.
Pros & Cons
Pros
- Advanced players can do massive damage
- High-damage grab combos
- The fact that there are two of them can confuse opponents and allows them to "desynch" and launch attacks at different times
- A variety of edgeguarding options
- Strong ground game
- Fantastic wavedash
- One of the few characters who can literally go from 0%-KO while their opponents are completely helpless.
- Opponents have trouble grabbing the ICs since they can be attacked during the grab
- Decent recovery
Cons
- A little slow on the running side
- Nana can be unresponsive at times
- Nana is crucial in the ICs killer chaingrabs, so no Nana = no chaingrabs.
- Bad air game (Bair and maybe Uair are their only good projeciles)
- Easily disrupted by projectiles.
- Requires a lot of skill and timing inorder for players to use them.