Template:UpdateList (SSBU)/8.0.0: Difference between revisions
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(Added details for Kirby) |
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*{{buff|Teleport has less landing lag.}} | *{{buff|Teleport has less landing lag.}} | ||
|Ike= | |Ike= | ||
*{{buff|Dash attack | *Dash attack: | ||
*{{buff|Down tilt | **{{buff|Dash attack has more knockback scaling (clean: 78 → 88, late: 100 → 110).}} | ||
*{{ | *Down tilt: | ||
*{{nerf|Neutral aerial's late | **{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}} | ||
*{{buff|Forward aerial has less ending lag.}} | *Neutral aerial: | ||
*{{buff|Forward aerial deals more damage (11.5% → 13%), with its knockback compensated.}} | **{{change|Neutral aerial has more knockback scaling (105 → 130).}} | ||
***{{nerf|This makes it harder to follow up from the move at high percentages.}} | |||
***{{buff|However, this restores some of the clean hit's lost KO power from ''SSB4''.}} | |||
**{{nerf|Neutral aerial's late hitboxes are smaller (4 → 3u).}} | |||
*Forward aerial: | |||
**{{buff|Forward aerial has less ending lag.}} | |||
**{{buff|Forward aerial deals more damage (11.5% → 13%), with its knockback scaling mostly compensated (65 → 60).}} | |||
*[[Aether]]: | *[[Aether]]: | ||
**{{buff|The first hit | **{{buff|The first hit where Ike throws his sword up now has transcendent priority, improving its utility out of shield.}} | ||
**{{buff|The final hit of Aether | **{{buff|The final hit of Aether has much more knockback scaling (115 → 155) and sends at a lower angle (60 → 50). This drastically improves its KO potential.}} | ||
|Lucas= | |Lucas= | ||
*{{buff| | *{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}} | ||
|Sonic= | |Sonic= | ||
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}} | *{{change|Super Sonic makes opponents go slower during the initial slow down period.}} | ||
*{{buff|Super Sonic has more range during during start up.}} | *{{buff|Super Sonic has more range during during start up.}} | ||
|King Dedede= | |||
*Up tilt: | |||
**{{buff|Up tilt deals more damage (10%/8% → 11.5%/9.5%) with no compensation on knockback, improving its power.}} | |||
*Down tilt: | |||
**{{buff|Down tilt sends at a lower angle (45 → 35), allowing it to KO earlier.}} | |||
*Forward smash: | |||
**{{change|Forward smash has had its jostling properties adjusted.}} | |||
*Forward aerial: | |||
**{{buff|Forward aerial has more knockback scaling (90 → 98).}} | |||
*Up aerial: | |||
**{{buff|The final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, now being able to KO below 150% with no DI.}} | |||
*Inhale: | |||
**{{buff|Inhale has faster startup (frame 17 → 14).}} | |||
**{{buff|The grounded version's grabboxes are larger (initial: 4.0 Z-axis → 4.0-7.0, vacuum: 5.0-9.0 Z-axis → 5.0-12.0), greatly improving its range.}} | |||
|Villager= | |Villager= | ||
*{{buff|Neutral attack connects more reliably.}} | *{{buff|Neutral attack connects more reliably.}} | ||
*{{buff|Up tilt connects more reliably.}} | *{{buff|Up tilt connects more reliably.}} | ||
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}} | *{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}} | ||
*{{buff|Up aerial deals more knockback.}} | |||
*{{buff|Up aerial deals more | |||
*{{buff|Down aerial has less startup lag (frame 14 → 11).}} | *{{buff|Down aerial has less startup lag (frame 14 → 11).}} | ||
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}} | *{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}} | ||
*{{buff|Timber's axe deals more | *{{buff|Timber's axe deals more knockback and shield damage.}} | ||
|Wii Fit Trainer= | |Wii Fit Trainer= | ||
*{{buff|Down tilt sends at a | *{{buff|Down tilt now sends at a diagonal angle, turning it into a KO move and edgeguard tool at the ledge.}} | ||
*{{buff|Up smash has less startup lag (frame 14 → 11) with total duration | *{{buff|Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}} | ||
*{{buff|Down smash has less ending lag (FAF 52 → 47).}} | *{{buff|Down smash has less ending lag (FAF 52 → 47).}} | ||
*{{buff|Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).}} | *{{buff|Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).}} | ||
*{{buff|[[Sun Salutation]] deals more knockback | *{{buff|[[Sun Salutation]] deals more knockback.}} | ||
*{{buff|[[Wii Fit (Final Smash)|Wii Fit]]'s final hit deals more knockback and has a larger hitbox.}} | *{{buff|[[Wii Fit (Final Smash)|Wii Fit]]'s final hit deals more knockback and has a larger hitbox.}} | ||
|Palutena= | |||
*[[Black Hole Laser]]: | |||
**{{nerf|At the start of Black Hole Laser, nearby opponents are slowed down for a shorter time period.}} | |||
**{{nerf|Black Hole's windbox is much smaller (50.0u → 45.0u). Combined with its shorter slowdown period, this makes Black Hole easier to escape.}} | |||
|Corrin= | |Corrin= | ||
*[[Forward smash]]: | *[[Forward smash]]: | ||
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|King K. Rool= | |King K. Rool= | ||
*{{buff|Belly Super Armor has more durability (28.02% → 36%), allowing it to tank attacks like [[Warlock Punch]] at max durability.}} | *{{buff|Belly Super Armor has more durability (28.02% → 36%), allowing it to tank attacks like [[Warlock Punch]] at max durability.}} | ||
*{{buff|Dash attack | *Dash attack: | ||
*{{buff|Up smash deals more damage | **{{buff|Dash attack has more knockback scaling (clean: 57 → 61, late: 48 → 55).}} | ||
*{{buff|Pummel has | **{{buff|The clean hitbox has a longer hitbox duration, with the late hit's duration reduced accordingly (clean: frames 7-11 → 7-14, late: frames 12-25 → 15-25).}} | ||
*{{buff|Back throw launches at | *Up smash: | ||
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}} | **{{buff|Up smash deals more damage (15% → 17%) without proper compensation on knockback (32 base/95 scaling → 31/90), improving its power.}} | ||
*Pummel: | |||
**{{buff|Pummel now has an increased hitbox size (7u → 8u).}} | |||
*Back throw: | |||
**{{buff|Back throw launches at lower angle (45 → 35), allowing it to KO around 20% earlier.}} | |||
*Crownerang: | |||
**{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}} | |||
|Incineroar= | |||
*Up smash: | |||
**{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}} | |||
*Grabs: | |||
**{{buff|All grabs have one frame faster startup (standing: frame 8 → 7, dash: frame 12 → 11, pivot: frame 13 → 12), with their ending lag reduced accordingly (FAF 39/47/45 (standing/dash/pivot) → 38/46/45).}} | |||
*Forward throw: | |||
**{{buff|Forward throw has more knockback scaling (52 → 58).}} | |||
*Alolan Whip: | |||
**{{buff|Alolan Whip has faster startup (frame 18 → 16), with its duration reduced accordingly (FAF 60 → 58).}} | |||
**{{buff|The lariat attack has more knockback scaling on both grabbed opponents (38 → 40) and bystanders (440 → 454).}} | |||
*Revenge: | |||
**{{buff|Revenge has less ending lag if it misses (FAF 55 → 50).}} | |||
*Max Malicious Moonsault: | |||
**{{change|Properties of Max Malicious Moonsault's dash have been adjusted.}} | |||
|Piranha Plant= | |Piranha Plant= | ||
*{{buff|Up tilt | *{{buff|Up tilt is faster overall and now sends opponents straight upwards. This improves its ability to combo into aerials.}} | ||
*{{buff|Down smash is faster overall.}} | |||
*{{buff|Down smash | *{{buff|Forward aerial comes out faster, increasing its utility.}} | ||
*{{buff|Forward aerial | *{{buff|Back aerial deals higher knockback.}} | ||
*{{buff|Back aerial | *{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%. Its head and stem also gained intangibility frames during the move's active frames.}} | ||
*{{buff|Up aerial | |||
|Hero= | |Hero= | ||
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging | *{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}} | ||
}} | }} |