Template:UpdateList (SSBU)/8.0.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added details for Kirby)
No edit summary
Line 58: Line 58:
*{{buff|Teleport has less landing lag.}}
*{{buff|Teleport has less landing lag.}}
|Ike=
|Ike=
*{{buff|Dash attack deals more knockback.}}
*Dash attack:
*{{buff|Down tilt deals less knockback, allowing it to combo at a wider percent range.}}
**{{buff|Dash attack has more knockback scaling (clean: 78 → 88, late: 100 → 110).}}
*{{nerf|Neutral aerial has more knockback, making it harder to follow up at high percentages.}}
*Down tilt:
*{{nerf|Neutral aerial's late hitbox has reduced range.}}
**{{buff|Down tilt has less knockback scaling (70 → 55), allowing it to combo at a wider percent range.}}
*{{buff|Forward aerial has less ending lag.}}
*Neutral aerial:
*{{buff|Forward aerial deals more damage (11.5% → 13%), with its knockback compensated.}}
**{{change|Neutral aerial has more knockback scaling (105 → 130).}}
***{{nerf|This makes it harder to follow up from the move at high percentages.}}
***{{buff|However, this restores some of the clean hit's lost KO power from ''SSB4''.}}
**{{nerf|Neutral aerial's late hitboxes are smaller (4 → 3u).}}
*Forward aerial:
**{{buff|Forward aerial has less ending lag.}}
**{{buff|Forward aerial deals more damage (11.5% → 13%), with its knockback scaling mostly compensated (65 → 60).}}
*[[Aether]]:
*[[Aether]]:
**{{buff|The first hit upward swing of Aether can no longer clank with attacks, improving its utility out of shield.}}
**{{buff|The first hit where Ike throws his sword up now has transcendent priority, improving its utility out of shield.}}
**{{buff|The final hit of Aether deals more knockback and has an adjusted knockback angle. These changes improve Aether's KO potential.}}
**{{buff|The final hit of Aether has much more knockback scaling (115 → 155) and sends at a lower angle (60 → 50). This drastically improves its KO potential.}}
|Lucas=
|Lucas=
*{{buff|Pivot grab has more range (0.5 → 3.5).}}
*{{buff|Lucas' pivot grab now has more range (0.5 → 3.5).}}
|Sonic=
|Sonic=
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}}
*{{change|Super Sonic makes opponents go slower during the initial slow down period.}}
*{{buff|Super Sonic has more range during during start up.}}
*{{buff|Super Sonic has more range during during start up.}}
|King Dedede=
*Up tilt:
**{{buff|Up tilt deals more damage (10%/8% → 11.5%/9.5%) with no compensation on knockback, improving its power.}}
*Down tilt:
**{{buff|Down tilt sends at a lower angle (45 → 35), allowing it to KO earlier.}}
*Forward smash:
**{{change|Forward smash has had its jostling properties adjusted.}}
*Forward aerial:
**{{buff|Forward aerial has more knockback scaling (90 → 98).}}
*Up aerial:
**{{buff|The final hit has much more knockback scaling (147 → 167), greatly improving its KO potential, now being able to KO below 150% with no DI.}}
*Inhale:
**{{buff|Inhale has faster startup (frame 17 → 14).}}
**{{buff|The grounded version's grabboxes are larger (initial: 4.0 Z-axis → 4.0-7.0, vacuum: 5.0-9.0 Z-axis → 5.0-12.0), greatly improving its range.}}
|Villager=
|Villager=
*{{buff|Neutral attack connects more reliably.}}
*{{buff|Neutral attack connects more reliably.}}
*{{buff|Up tilt connects more reliably.}}
*{{buff|Up tilt connects more reliably.}}
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
*{{buff|Villager's head and arm are invincible during up tilt (frames 9-20).}}
*{{buff|Up Smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (last hit); total: 11% → 13.6%) with knockback not compensated.}}
*{{buff|Up aerial deals more knockback.}}
*{{buff|Up aerial deals more base knockback (30 → 40).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11).}}
*{{buff|Down aerial has less startup lag (frame 14 → 11).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}}
*{{buff|[[Timber]]'s seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering).}}
*{{buff|Timber's axe deals more base knockback (30 → 36) and shield damage (6 → 9).}}
*{{buff|Timber's axe deals more knockback and shield damage.}}
|Wii Fit Trainer=
|Wii Fit Trainer=
*{{buff|Down tilt sends at a lower angle (55° → 40°), improving its edgeguarding and KO potential at the ledge.}}
*{{buff|Down tilt now sends at a diagonal angle, turning it into a KO move and edgeguard tool at the ledge.}}
*{{buff|Up smash has less startup lag (frame 14 → 11) with total duration compensated (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
*{{buff|Up smash has less startup lag (frame 14 → 11), with a consequently shorter total duration (FAF 58 → 55) and earlier intangibility frames (frames 12-15 → 9-12).}}
*{{buff|Down smash has less ending lag (FAF 52 → 47).}}
*{{buff|Down smash has less ending lag (FAF 52 → 47).}}
*{{buff|Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).}}
*{{buff|Forward aerial has less ending lag (FAF 39 → 36) and landing lag (9 frames → 7).}}
*{{buff|[[Sun Salutation]] deals more knockback (30 base/63 scaling → 38/64).}}
*{{buff|[[Sun Salutation]] deals more knockback.}}
*{{buff|[[Wii Fit (Final Smash)|Wii Fit]]'s final hit deals more knockback and has a larger hitbox.}}
*{{buff|[[Wii Fit (Final Smash)|Wii Fit]]'s final hit deals more knockback and has a larger hitbox.}}
|Palutena=
*[[Black Hole Laser]]:
**{{nerf|At the start of Black Hole Laser, nearby opponents are slowed down for a shorter time period.}}
**{{nerf|Black Hole's windbox is much smaller (50.0u → 45.0u). Combined with its shorter slowdown period, this makes Black Hole easier to escape.}}
|Corrin=
|Corrin=
*[[Forward smash]]:
*[[Forward smash]]:
Line 119: Line 142:
|King K. Rool=
|King K. Rool=
*{{buff|Belly Super Armor has more durability (28.02% → 36%), allowing it to tank attacks like [[Warlock Punch]] at max durability.}}
*{{buff|Belly Super Armor has more durability (28.02% → 36%), allowing it to tank attacks like [[Warlock Punch]] at max durability.}}
*{{buff|Dash attack deals more knockback. The clean hitbox also has a longer hitbox duration.}}
*Dash attack:
*{{buff|Up smash deals more damage and knockback.}}
**{{buff|Dash attack has more knockback scaling (clean: 57 → 61, late: 48 → 55).}}
*{{buff|Pummel has a bigger hitbox (7u → 8u).}}  
**{{buff|The clean hitbox has a longer hitbox duration, with the late hit's duration reduced accordingly (clean: frames 7-11 → 7-14, late: frames 12-25 → 15-25).}}
*{{buff|Back throw launches at a more favorable angle, allowing it to KO around 20% earlier.}}
*Up smash:
*{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
**{{buff|Up smash deals more damage (15% → 17%) without proper compensation on knockback (32 base/95 scaling → 31/90), improving its power.}}
*Pummel:
**{{buff|Pummel now has an increased hitbox size (7u → 8u).}}  
*Back throw:
**{{buff|Back throw launches at lower angle (45 → 35), allowing it to KO around 20% earlier.}}
*Crownerang:
**{{buff|Crownerang has an increased [[armor]] threshold (6% → 12%).}}
|Incineroar=
*Up smash:
**{{buff|Up smash has altered knockback (94 base/53 scaling → 89/61), increasing it overall.}}
*Grabs:
**{{buff|All grabs have one frame faster startup (standing: frame 8 → 7, dash: frame 12 → 11, pivot: frame 13 → 12), with their ending lag reduced accordingly (FAF 39/47/45 (standing/dash/pivot) → 38/46/45).}}
*Forward throw:
**{{buff|Forward throw has more knockback scaling (52 → 58).}}
*Alolan Whip:
**{{buff|Alolan Whip has faster startup (frame 18 → 16), with its duration reduced accordingly (FAF 60 → 58).}}
**{{buff|The lariat attack has more knockback scaling on both grabbed opponents (38 → 40) and bystanders (440 → 454).}}
*Revenge:
**{{buff|Revenge has less ending lag if it misses (FAF 55 → 50).}}
*Max Malicious Moonsault:
**{{change|Properties of Max Malicious Moonsault's dash have been adjusted.}}
|Piranha Plant=
|Piranha Plant=
*{{buff|Up tilt has less startup lag (frame 8 → 6) with total duration compensated (FAF 29 → 27).}}
*{{buff|Up tilt is faster overall and now sends opponents straight upwards. This improves its ability to combo into aerials.}}
*{{buff|Up tilt sends at a more vertical angle (80°/85° → 85°/90°), improving its combo potential.}}
*{{buff|Down smash is faster overall.}}
*{{buff|Down smash has less startup lag.}}
*{{buff|Forward aerial comes out faster, increasing its utility.}}
*{{buff|Forward aerial has less startup lag.}}
*{{buff|Back aerial deals higher knockback.}}
*{{buff|Back aerial has more knockback scaling (100 → 105).}}
*{{buff|Up aerial has increased damage and knockback, allowing it to KO at high percents near the top blast line at around 130%. Its head and stem also gained intangibility frames during the move's active frames.}}
*{{buff|Up aerial deals more damage (8% → 10%) with knockback scaling not fully compensated (110 → 104).}}
*{{buff|During up aerial's active frames, Piranha Plant's head and stem are intangible.}}
|Hero=
|Hero=
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging the explosion.}}
*{{buff|Kaboom's first hit deals 4 extra frames of hitstun, preventing the opponent from blocking/dodging it.}}
}}
}}

Revision as of 21:29, June 30, 2020