Edge hopping: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
Edge hopping is a technique used when attempting to land back onto the main platform of a stage. There are two ways to do this, one is to hit down to release the edge followed directly by a mid-air jump. The second way, which is very similar to the first, is by releasing the edge by hitting back then following it up with the mid air jump. After an edge hop often times you follow this up with either an air dodge or an attack.
'''Edge hopping''' is a technique used to return on-stage from the [[ledge]]. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Often, players follow up the double-jump with an [[air dodge]] or attack.


Edge hopping is not the safest way to get back onto the stage, however it is the fastest.
Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position.  Also, characters experience fewer [[invincibility]] [[frame]]s when edge hopping than when rolling or jumping from the ledge.
 
== See Also ==
* [[Edge-guarding]]
* [[Jumping]]

Revision as of 12:38, October 25, 2006

Edge hopping is a technique used to return on-stage from the ledge. It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping. Often, players follow up the double-jump with an air dodge or attack.

Edge hopping is the fastest way to return on-stage from the edge, and is the most flexible - players may perform almost any aerial attack, or air dodge in any direction, directly after edge hopping. However, if the edge hopper is interrupted before landing on-stage, he can be hit off-stage without a second jump, a very unsafe position. Also, characters experience fewer invincibility frames when edge hopping than when rolling or jumping from the ledge.

See Also