Template:UpdateList/1.0.4: Difference between revisions

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(Some of Wii Fit Trainer's pre-patch scripts were quite sloppy. One of those made her forward air's meteor ignore shields and counters.)
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|Wario Man=*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}}
|Wario Man=*{{Buff|An as-of-yet unknown action has been sped up from two frames to one frame.}}
|Wii Fit Trainer=*{{nerf|Airdodge landing lag standardized from 12 frames to 22.}}
|Wii Fit Trainer=*{{nerf|Airdodge landing lag standardized from 12 frames to 22.}}
*{{change|Properties of forward air have been modified.}}
*{{nerf|Forward aerial's third hitbox is no longer unblockable.}}
|Yoshi=*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
|Yoshi=*{{bugfix|Fixed a glitch that allowed Yoshi to execute a super high [[Egg Throw#Customization|High Jump]] immediately after using [[Yoshi Bomb]].}}
*{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}}
*{{bugfix|Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.}}

Revision as of 16:53, January 7, 2018

  • Change For vertical knockback, directional influence has been reverted to its Melee and Brawl forms, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
  • Change DACUS has been removed, making up smashes slightly less versatile.