Charge: Difference between revisions

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|[[Spin Attack]] (''[[Brawl]]'' and ''[[Smash 4]]'' only)||Increases damage and duration||Activates automatically at full charge.
|[[Spin Attack]] (''[[Brawl]]'' and ''[[Smash 4]]'' only)||Increases damage and duration||Activates automatically at full charge.
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|{{SSB4|Little Mac}}||[[Straight Lunge]]||Increases range, damage remains the same; gains high power but heavy ending lag when fully charged||Automatically unleashed at full charge, can be canceled by pressing the special button again after around a second has passed; has low knockback resistance while charging and during the lunge.
|{{SSB4|Little Mac}}||[[Straight Lunge]]||Increases range, damage remains the same; gains high power but heavy ending lag when fully charged||Automatically unleashed at full charge, can only be canceled by pressing the special button again after around a second has passed to unleash the move early. Has low knockback resistance while charging and during the lunge.
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|[[Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely; charging animation has damaging hitbox; per [[Aura]] property of Lucario, grow stronger at higher damage percentages. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. Lucario will continue to charge the move at full charge.
|[[Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely; charging animation has damaging hitbox; per [[Aura]] property of Lucario, grow stronger at higher damage percentages. Auto-charge special, and thus the attack must be manually inputted to come out during the charge, and said charge can be saved by shielding or rolling on ground. Lucario will continue to charge the move at full charge.