List of flaws in artificial intelligence (SSB4): Difference between revisions

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|rowspan=4|{{GameIcon|ssb4}}1.1.6
|rowspan=4|{{GameIcon|ssb4}}1.1.6
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|CPUs often fail to recognise when an opponent is in ending lag, instead acting as though the player has the ability to attack them at any moment. This is particularly noticeable if the player uses Rest, as the CPU will not recognize that Jigglypuff is vulnerable.
|CPUs often fail to recognise when an opponent is in ending lag, instead acting as though the player has the ability to attack them at any moment. This is particularly noticeable if the player uses Rest, as the CPU will continue to act cautiously, failing to recognize that Jigglypuff is vulnerable.
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|When launched upwards, CPUs tend to fall down above the player and use a [[down aerial]] when in close range even if it can be easily shielded and punished, when landing safely away from the player would have been a better option.
|When launched upwards, CPUs tend to fall down above the player and use a [[down aerial]] when in close range even if it can be easily shielded and punished, when landing safely away from the player would have been a better option.