Jigglypuff (SSB4): Difference between revisions

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===Special moves===
===Special moves===
*{{nerf|Fully charged [[Rollout]] deals 4% less damage (18% → 14%) without proper compensation for the knockback, causing it to kill significantly later. Jigglypuff can also no longer move in midair after hitting an opponent, significantly hindering its recovery potential and safety. Additionally, the move no longer allows Jigglypuff to bypass freeze-frames when landed on an opponent, effectively increasing its ending lag.}}
*{{nerf|Fully charged [[Rollout]] deals 4% less damage (18% → 14%) without proper compensation for the knockback, causing it to kill significantly later. Jigglypuff can also no longer move in midair after hitting an opponent, significantly hindering its recovery potential and safety. Additionally, the move no longer allows Jigglypuff to bypass freeze-frames when landed on an opponent, effectively increasing its ending lag.}}
*{{nerf|Using Rollout in the air now causes its momentum to gradually drop, both reducing its recovery potential and its offensive capabilities in the air. Additionally, attempting to reverse the direction of Rollout in mid-air now much more slowly decreases its momentum, to the point where it has no effect over the naturally rate of decay of momentum in the air, making it easier to self destruct with the move. To make matters worse, a glitch occurs when the user attempts to reverse the direction of Rollout on the same frame that Jigglypuff rolls of a ledge, which results in the move failing to "curve" at all, making self destructing inevitable.}}
*{{nerf|Using Rollout in the air now causes its momentum to gradually drop, both reducing its recovery potential and its offensive capabilities in the air. Additionally, attempting to reverse the direction of Rollout in mid-air now much more slowly decreases its momentum, to the point where it has no effect over the natural rate of decay of momentum in the air, making it easier to self destruct with the move. To make matters worse, a glitch occurs when the user attempts to reverse the direction of Rollout on the same frame that Jigglypuff rolls of a ledge, which results in the move failing to "curve" at all, making self destructing inevitable.}}
*{{change|Rollout travels faster and deals more damage when traveling along slopes, such as on [[Green Hill Zone]] and [[Corneria]], which also potentially allows Jigglypuff to bypass certain [[counterattack]]s, by moving to quickly out of the way of the attack. Although this comes with a risk, as attempting to reverse the direction of Rollout while rolling down a cliff will now result in Jigglypuff being flung forwards off the ground, making self destructs very likely.}}
*{{change|Rollout travels faster and deals more damage when traveling along slopes, such as on [[Green Hill Zone]] and [[Corneria]], which also potentially allows Jigglypuff to bypass certain [[counterattack]]s, by moving to quickly out of the way of the attack. Although this comes with a risk, as attempting to reverse the direction of Rollout while rolling down a cliff will now result in Jigglypuff being flung forwards off the ground, making self destructs very likely.}}
*{{nerf|Aerial [[Pound]] now loses momentum more quickly, doesn't travel forward as far, and now causes Jigglypuff to start falling downwards before it is able to begin accelerating forwards through the air. All of these factors combined now result in the usage of aerial Pound actually worsening Jigglypuff's horizontal recovery, even when angled upwards, unless executed 100% perfectly.}}
*{{nerf|Aerial [[Pound]] now loses momentum more quickly, doesn't travel forward as far, and now causes Jigglypuff to start falling downwards before it is able to begin accelerating forwards through the air. All of these factors combined now result in the usage of aerial Pound actually worsening Jigglypuff's horizontal recovery, even when angled upwards, unless executed 100% perfectly.}}