Pikachu (SSB4): Difference between revisions

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|usdefname=Quick Attack
|usdefname=Quick Attack
|usdefdmg=2% (hit 1), 3% (hit 2)
|usdefdmg=2% (hit 1), 3% (hit 2)
|usdefdesc=[[bulbapedia:Quick Attack (move)|Dashes at a blindingly fast speed]] in two directions that can be selected via the [[control stick]]. In addition to being Pikachu's primary recovery option, its speed makes it very useful for [[mindgames]]. Its first dash possesses [[Priority#Moves that cannot rebound|anti-rebounding priority]], which means that it will not suffer ending lag if it collides with an attack that does not have [[transcendent priority]]. Conversely, the second dash has extremely high knockback growth, which allows it to set-up attacks. Although the second dash is optional, its direction must be at least 45° different than the first dash's direction in order to be used. It also renders Pikachu helpless when used in the air, and each dash greatly expands Pikachu's hurtbox.
|usdefdesc=[[bulbapedia:Quick Attack (move)|Dashes at a blindingly fast speed]] in two directions that can be selected via the [[control stick]]. In addition to being Pikachu's primary recovery option, its speed makes it very useful for [[mindgames]]. Its first dash possesses [[Priority#Moves that cannot rebound|anti-rebounding priority]], which means that it will not suffer ending lag if it collides with an attack that does not have [[transcendent priority]]. Conversely, the second dash has extremely high knockback growth, which allows it to set-up attacks. Although the second dash is optional, its direction must be at least 30° different than the first dash's direction in order to be used. It also renders Pikachu helpless when used in the air, and each dash greatly expands Pikachu's hurtbox.
|usc1name=Meteor Quick Attack
|usc1name=Meteor Quick Attack
|usc1dmg=1% (hit 1), 2% (hit 2)
|usc1dmg=1% (hit 1), 2% (hit 2)