Crush: Difference between revisions
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Queen Junko (talk | contribs) (We have enough images, I think.) |
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{{ArticleIcons|ssbb=y|ssb4=y}} | {{ArticleIcons|ssbb=y|ssb4=y}} | ||
{{for|the Massachusetts smasher|Smasher:Crush}} | {{for|the Massachusetts smasher|Smasher:Crush}} | ||
[[File:Crush.gif|thumb|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].]] | [[File:Crush.gif|thumb|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].]] | ||
[[File:Midgar Crush.gif|thumb|{{SSB4|Donkey Kong}} getting crushed on [[Midgar]].]] | [[File:Midgar Crush.gif|thumb|{{SSB4|Donkey Kong}} getting crushed on [[Midgar]].]] | ||
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Outside of the above, ''Brawl's'' [[Subspace Emissary]] features several levels with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes. | Outside of the above, ''Brawl's'' [[Subspace Emissary]] features several levels with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes. | ||
Despite not actually crushing players, the [[Danger Zone]]s in [[The Great Cave Offensive]], acid inside [[Master Fortress]], and [[Infernal Climax]] use the same effect when | Despite not actually crushing players, the [[Danger Zone]]s in [[The Great Cave Offensive]], acid inside [[Master Fortress]], and [[Infernal Climax]] use the same effect when KOing fighters. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |