Rage: Difference between revisions

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(Rage's visual effects are always present in any mode, even if the mechanics are not.)
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Generally, heavyweight characters such as {{SSB4|Bowser}} and {{SSB4|Ganondorf}} benefit the most from rage, as their greater survivability allows them to both experience rage longer and to a greater degree, and the fact that heavyweights rely less on combos allows them to make greater use of the knockback increase, with little concern of it preventing vital combos. Characters that can rack up damage quickly without rage could lose that potential, however, as rage-induced knockback does not actually increase the amount of hitstun a character suffers.
Generally, heavyweight characters such as {{SSB4|Bowser}} and {{SSB4|Ganondorf}} benefit the most from rage, as their greater survivability allows them to both experience rage longer and to a greater degree, and the fact that heavyweights rely less on combos allows them to make greater use of the knockback increase, with little concern of it preventing vital combos. Characters that can rack up damage quickly without rage could lose that potential, however, as rage-induced knockback does not actually increase the amount of hitstun a character suffers.


Like [[stale-move negation]], Rage is not present in single player modes such as [[Training]] mode. As such, its effects cannot be tested in that mode, requiring the player to do testing in [[Versus mode]] instead.
Like [[stale-move negation]], Rage is not present in single player modes such as [[Training]] mode (although the visual effects are still present). As such, its effects cannot be tested in that mode, requiring the player to do testing in [[Versus mode]] instead.


This mechanic was originally discovered by the Japanese community at the launch of Smash 3DS there and called the 'Hot Hot Effect'. [[Ayuha]] and {{Sm|Chibo}} then worked together to make a tutorial video on it and bring the information to the US scene, where Chibo then named it the 'Rage Effect'.
This mechanic was originally discovered by the Japanese community at the launch of Smash 3DS there and called the 'Hot Hot Effect'. [[Ayuha]] and {{Sm|Chibo}} then worked together to make a tutorial video on it and bring the information to the US scene, where Chibo then named it the 'Rage Effect'.