Zelda (SSB4): Difference between revisions

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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = H
|tier = F
|ranking = 55
|ranking = 55
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'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. She was announced on December 26th, 2013, the date on which ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' was released in Japan. Jun Mizusawa reprises her role, albeit via recycled voice clips from ''Brawl''.
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. She was announced on December 26th, 2013, the date on which ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' was released in Japan. Jun Mizusawa reprises her role, albeit via recycled voice clips from ''Brawl''.


Zelda is currently ranked 55th out of 58 on the [[tier list]], placing her in the H tier. This is a marginal improvement from her placement in ''Brawl'', where she was ranked 37th out of 38. Zelda possesses some strengths, with [[Farore's Wind]] arguably being her most notable one: it has utility as both a long-ranged [[recovery]] move and her strongest finisher (especially from [[out of shield]]), with its power enabling her to KO middleweights and heavyweights as low as 50% and 70%, respectively. Her defensive playstyle has also improved somewhat thanks to [[Nayru's Love]] having increased [[intangibility]] and her new down special, [[Phantom Slash]], which is a useful spacing and edge-guarding option. Zelda has also gained a capable damage racking game, thanks to changes inherent during ''SSB4''{{'}}s launch and from subsequent game updates. Outside of these newfound improvements, Zelda retains a number of fairly powerful attacks, particularly her forward smash, up smash, up aerial and [[Lightning Kick]]s.
Zelda is currently ranked 55th out of 58 on the [[tier list]], placing her in the F tier. This is a marginal improvement from her placement in ''Brawl'', where she was ranked 37th out of 38. Zelda possesses some strengths, with [[Farore's Wind]] arguably being her most notable one: it has utility as both a long-ranged [[recovery]] move and her strongest finisher (especially from [[out of shield]]), with its power enabling her to KO middleweights and heavyweights as low as 50% and 70%, respectively. Her defensive playstyle has also improved somewhat thanks to [[Nayru's Love]] having increased [[intangibility]] and her new down special, [[Phantom Slash]], which is a useful spacing and edge-guarding option. Zelda has also gained a capable damage racking game, thanks to changes inherent during ''SSB4''{{'}}s launch and from subsequent game updates. Outside of these newfound improvements, Zelda retains a number of fairly powerful attacks, particularly her forward smash, up smash, up aerial and [[Lightning Kick]]s.


However, Zelda's numerous weaknesses are severe enough to largely outweigh these strengths. The most notable of these is the removal of [[Transform]], as {{SSB4|Sheik}} has become an entirely separate character. This is compounded even further by the massive amount of buffs Sheik received. Incidentally, Zelda's [[special move]]s, aside from Farore's Wind, are burdened with inherent and/or new weaknesses. Nayru's Love deals less damage, while the removal of [[momentum canceling]] makes its Naryu's Love Jump [[technique]] now much less effective for recovery. [[Din's Fire]] now deals less damage, which is further compounded by it now consisting of a sweetspot and a sourspot. Additionally, it is still easily avoidable in singles play and renders Zelda [[helpless]] when used in midair. Lastly, Phantom Slash requires charging to cover any actual distance, and can even be rendered temporarily inactive if the Phantom is destroyed.
However, Zelda's numerous weaknesses are severe enough to largely outweigh these strengths. The most notable of these is the removal of [[Transform]], as {{SSB4|Sheik}} has become an entirely separate character. This is compounded even further by the massive amount of buffs Sheik received. Incidentally, Zelda's [[special move]]s, aside from Farore's Wind, are burdened with inherent and/or new weaknesses. Nayru's Love deals less damage, while the removal of [[momentum canceling]] makes its Naryu's Love Jump [[technique]] now much less effective for recovery. [[Din's Fire]] now deals less damage, which is further compounded by it now consisting of a sweetspot and a sourspot. Additionally, it is still easily avoidable in singles play and renders Zelda [[helpless]] when used in midair. Lastly, Phantom Slash requires charging to cover any actual distance, and can even be rendered temporarily inactive if the Phantom is destroyed.