Zelda (SSB4): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
|ssbgame2 = SSBB | |ssbgame2 = SSBB | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = | |tier = F | ||
|ranking = 55 | |ranking = 55 | ||
}} | }} | ||
'''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. She was announced on December 26th, 2013, the date on which ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' was released in Japan. Jun Mizusawa reprises her role, albeit via recycled voice clips from ''Brawl''. | '''Zelda''' ({{ja|ゼルダ|Zeruda}}, ''Zelda'') is a playable character in ''[[Super Smash Bros. 4]]''. She was announced on December 26th, 2013, the date on which ''{{s|zeldawiki|The Legend of Zelda: A Link Between Worlds}}'' was released in Japan. Jun Mizusawa reprises her role, albeit via recycled voice clips from ''Brawl''. | ||
Zelda is currently ranked 55th out of 58 on the [[tier list]], placing her in the | Zelda is currently ranked 55th out of 58 on the [[tier list]], placing her in the F tier. This is a marginal improvement from her placement in ''Brawl'', where she was ranked 37th out of 38. Zelda possesses some strengths, with [[Farore's Wind]] arguably being her most notable one: it has utility as both a long-ranged [[recovery]] move and her strongest finisher (especially from [[out of shield]]), with its power enabling her to KO middleweights and heavyweights as low as 50% and 70%, respectively. Her defensive playstyle has also improved somewhat thanks to [[Nayru's Love]] having increased [[intangibility]] and her new down special, [[Phantom Slash]], which is a useful spacing and edge-guarding option. Zelda has also gained a capable damage racking game, thanks to changes inherent during ''SSB4''{{'}}s launch and from subsequent game updates. Outside of these newfound improvements, Zelda retains a number of fairly powerful attacks, particularly her forward smash, up smash, up aerial and [[Lightning Kick]]s. | ||
However, Zelda's numerous weaknesses are severe enough to largely outweigh these strengths. The most notable of these is the removal of [[Transform]], as {{SSB4|Sheik}} has become an entirely separate character. This is compounded even further by the massive amount of buffs Sheik received. Incidentally, Zelda's [[special move]]s, aside from Farore's Wind, are burdened with inherent and/or new weaknesses. Nayru's Love deals less damage, while the removal of [[momentum canceling]] makes its Naryu's Love Jump [[technique]] now much less effective for recovery. [[Din's Fire]] now deals less damage, which is further compounded by it now consisting of a sweetspot and a sourspot. Additionally, it is still easily avoidable in singles play and renders Zelda [[helpless]] when used in midair. Lastly, Phantom Slash requires charging to cover any actual distance, and can even be rendered temporarily inactive if the Phantom is destroyed. | However, Zelda's numerous weaknesses are severe enough to largely outweigh these strengths. The most notable of these is the removal of [[Transform]], as {{SSB4|Sheik}} has become an entirely separate character. This is compounded even further by the massive amount of buffs Sheik received. Incidentally, Zelda's [[special move]]s, aside from Farore's Wind, are burdened with inherent and/or new weaknesses. Nayru's Love deals less damage, while the removal of [[momentum canceling]] makes its Naryu's Love Jump [[technique]] now much less effective for recovery. [[Din's Fire]] now deals less damage, which is further compounded by it now consisting of a sweetspot and a sourspot. Additionally, it is still easily avoidable in singles play and renders Zelda [[helpless]] when used in midair. Lastly, Phantom Slash requires charging to cover any actual distance, and can even be rendered temporarily inactive if the Phantom is destroyed. |