Mario: Difference between revisions

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Mario was confirmed as a playable character during the [[E3 2013]] [[Nintendo Direct]]. His appearance is based on his appearance in recent ''Mario'' games, such as ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Mario Kart 8}}''.
Mario was confirmed as a playable character during the [[E3 2013]] [[Nintendo Direct]]. His appearance is based on his appearance in recent ''Mario'' games, such as ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Mario Kart 8}}''.


Mario was [[buff]]ed significantly from ''Brawl'' to ''Smash 4'', resulting in a high [[tier list]] placement, ranking 5th out of 58 characters, placing him within S tier. He received buffs to his speed, power and reach. His comboing game, while not as powerful as other characters like {{SSB4|Luigi}} and {{SSB4|Sheik}}, is still very solid, with the most notable example being down throw following up into multiple up tilts. His fast attacks give him a surprisingly threatening [[neutral game]] as well, as the generally low cooldown in his moves does not leave him too open to getting punished himself. His [[Cape]] and [[F.L.U.D.D.]] specials also grant him commendable [[edge-guarding]] capabilities. Nonetheless, Mario's weaknesses include some trouble dealing with characters with [[disjointed]] reach due to his own average range, and a subpar [[recovery]]. Overall, Mario's little weaknesses, as well as his all-rounded and easy-to-play status, has allowed him be to very successful in tournament play, earning strong representation and results.
Mario was [[buff]]ed significantly from ''Brawl'' to ''Smash 4'', resulting in a high [[tier list]] placement, ranking 6th out of 58 characters, placing him within A tier. He received buffs to his speed, power and reach. His comboing game, while not as powerful as other characters like {{SSB4|Luigi}} and {{SSB4|Sheik}}, is still very solid, with the most notable example being down throw following up into multiple up tilts. His fast attacks give him a surprisingly threatening [[neutral game]] as well, as the generally low cooldown in his moves does not leave him too open to getting punished himself. His [[Cape]] and [[F.L.U.D.D.]] specials also grant him commendable [[edge-guarding]] capabilities. Nonetheless, Mario's weaknesses include some trouble dealing with characters with [[disjointed]] reach due to his own average range, and a subpar [[recovery]]. Overall, Mario's little weaknesses, as well as his all-rounded and easy-to-play status, has allowed him be to very successful in tournament play, earning strong representation and results.


===Trophies===
===Trophies===