Ken Combo: Difference between revisions
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m (Reverted edits by TheBardofDoom (talk) to last version by Monsieur Crow.) |
(→In games after Melee: Changed "removal of hitstun canceling" to "changes of hitstun canceling" Also added how the Sakurai Angle is involved in the Ken Combo.) |
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==In games after ''Melee''== | ==In games after ''Melee''== | ||
In Brawl and Smash 4, the Sakurai Angle (Which Marth's Foward air in Melee uses) has been changed so that instead of suddenly sending opponents at 45° degrees, it now gradually sends them at higher degrees until it does reach 45° degrees. This mean that by the time that the knockback is sufficient enough to trigger the 45° angle, it is also too much knockback for the move to combo, which removes Martth's Ken combo in both games. | |||
In ''Brawl'', several characters can perform their own versions of the Ken Combo, such as {{SSBB|Wolf}} and {{SSBB|R.O.B.}} The introduction of [[hitstun]] cancelling, however, means that opponents can [[air dodge]] away from future hits or even hit back before the next attack can occur. | In ''Brawl'', several characters can perform their own versions of the Ken Combo, such as {{SSBB|Wolf}} and {{SSBB|R.O.B.}} The introduction of [[hitstun]] cancelling, however, means that opponents can [[air dodge]] away from future hits or even hit back before the next attack can occur. | ||
The | The changes of hitstun cancelling in ''Smash 4'' means that Ken Combos can theoretically be performed, such as by {{SSB4|Roy}}. No character, however, has a Ken Combo as effective as the original variant seen in ''Melee'', due to the Sakurai angle still being like it's Brawl Form, which many attacks use. | ||
==Gallery== | ==Gallery== |