Ken Combo: Difference between revisions

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m (Reverted edits by TheBardofDoom (talk) to last version by Monsieur Crow.)
(→‎In games after Melee: Changed "removal of hitstun canceling" to "changes of hitstun canceling" Also added how the Sakurai Angle is involved in the Ken Combo.)
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==In games after ''Melee''==
==In games after ''Melee''==
In Brawl and Smash 4, the Sakurai Angle (Which Marth's Foward air in Melee uses) has been changed so that instead of suddenly sending opponents at 45° degrees, it now gradually sends them at higher degrees until it does reach 45° degrees. This mean that by the time that the knockback is sufficient enough to trigger the 45° angle, it is also too much knockback for the move to combo, which removes Martth's Ken combo in both games.
In ''Brawl'', several characters can perform their own versions of the Ken Combo, such as {{SSBB|Wolf}} and {{SSBB|R.O.B.}} The introduction of [[hitstun]] cancelling, however, means that opponents can [[air dodge]] away from future hits or even hit back before the next attack can occur.
In ''Brawl'', several characters can perform their own versions of the Ken Combo, such as {{SSBB|Wolf}} and {{SSBB|R.O.B.}} The introduction of [[hitstun]] cancelling, however, means that opponents can [[air dodge]] away from future hits or even hit back before the next attack can occur.


The removal of hitstun cancelling in ''Smash 4'' means that Ken Combos can theoretically be performed, such as by {{SSB4|Roy}}. No character, however, has a Ken Combo as effective as the original variant seen in ''Melee''.
The changes of hitstun cancelling in ''Smash 4'' means that Ken Combos can theoretically be performed, such as by {{SSB4|Roy}}. No character, however, has a Ken Combo as effective as the original variant seen in ''Melee'', due to the Sakurai angle still being like it's Brawl Form, which many attacks use.


==Gallery==
==Gallery==