Falcon Kick: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Trivia: Not trivia. Still)
(→‎Super Smash Bros.: More notable during the Smash 4 credits when you use Falcon Kick/Wizard's Foot to hit a large mass of them)
Line 18: Line 18:
==Overview==
==Overview==
===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
In ''Smash 64'', Falcon rushes forward, blazing with a flaming kick forward, with arguably the biggest hitbox out of all of its appearances in front of Falcon, and the most KO power. It travels enough distance to go from the lowest brown platform on [[Hyrule Castle]] to the top of the green wall in the "Tent" area. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. This move comes out fast as well, and is great to approach or punish. Falcon Kick, as with [[Falcon Punch]], has its fire effects rendered as 2-D sprites. When Falcon hits a wall while using it, he bounces off and gains height, but this event is very laggy. There is a glitch where the move will "bounce" when used close to any [[ledge]] while facing the opposite direction of it. The only way to achieve this position is by [[rolling]] towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ({{SSB|Kirby}}'s {{b|Inhale|Kirby}}, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot.
In ''Smash 64'', Falcon rushes forward, blazing with a flaming kick forward, with arguably the biggest hitbox out of all of its appearances in front of Falcon, and the most KO power. It travels enough distance to go from the lowest brown platform on [[Hyrule Castle]] to the top of the green wall in the "Tent" area. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. This move comes out fast as well, and is great to approach or punish. Falcon Kick, as with [[Falcon Punch]], has its fire effects rendered as 2-D sprites.


Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed.
When Falcon hits a wall while using it, he bounces off and gains height, but this event is very laggy. There is a glitch where the move will "bounce" when used close to any [[ledge]] while facing the opposite direction of it. The only way to achieve this position is by [[rolling]] towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ({{SSB|Kirby}}'s {{b|Inhale|Kirby}}, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot.
 
Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. The aerial version however, is not as effected in comparison.


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===