Cape: Difference between revisions

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{{cquote|''Deflect projectiles and turn players around.''|cite=Smash for 3DS's foldout}}
{{cquote|''Deflect projectiles and turn players around.''|cite=Smash for 3DS's foldout}}
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'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. [[Dr. Mario]]'s version is the '''Super Sheet'''. Both have the ability to [[reflect]] [[projectile]]s and spin [[character]]s in the opposite direction. The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they makes a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most, (including [[buffer]]ed), inputs made while being caped.
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. Mario brings out a cape and whips swings it in front of him, [[reflect]]ing [[projectile]]s and spinning hit [[character]]s in the opposite direction.
 
==Overview==
The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they makes a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most, (including [[buffer]]ed), inputs made while being caped.


Mario's Cape deals up to 10% [[damage]], dealing no knockback and doesn't make opponents [[flinch]] except for in ''Melee'' when used used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned or get hit by the attack.
Mario's Cape deals up to 10% [[damage]], dealing no knockback and doesn't make opponents [[flinch]] except for in ''Melee'' when used used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned or get hit by the attack.