Cape: Difference between revisions

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{{cquote|''Deflect projectiles and turn players around.''|cite=Smash for 3DS's foldout}}
{{cquote|''Deflect projectiles and turn players around.''|cite=Smash for 3DS's foldout}}
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{{cleanup}}
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. [[Dr. Mario]]'s version is the '''Super Sheet'''. Both have the ability to [[reflect]] [[projectile]]s and spin [[character]]s in the opposite direction. The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they makes a directional input such as a forward [[roll]], they will instead roll backwards. This seems to effect most, (including [[buffer]]ed), inputs made while being caped.
'''Cape''' ({{ja|スーパーマント|Sūpā Manto}}, ''Super Mantle'') is [[Mario]]'s [[side special move]]. [[Dr. Mario]]'s version is the '''Super Sheet'''. Both have the ability to [[reflect]] [[projectile]]s and spin [[character]]s in the opposite direction. The cape can flip [[shield]]ing opponents. Also, the cape will briefly reverse an opponent's momentum. Shortly after an opponent is flipped in the opposite direction, if they makes a directional input such as a forward [[roll]], they will instead roll backwards. This seems to affect most, (including [[buffer]]ed), inputs made while being caped.


Mario's Cape deals up to 10% [[damage]], has no [[knockback]] and doesn't make the opponents [[flinch]] unless the cape is used on an opponent attempting a [[grab]] in ''Melee'' (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This has less use in ''[[Brawl]]'' and ''[[Smash 4]]'' thanks to the different ledge mechanics which is that characters will grab a ledge regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a [[shield]] in one hit, the cape will not work and Mario or will enter broken shield animation or by hit by the move.
Mario's Cape deals up to 10% [[damage]], dealing no knockback and doesn't make opponents [[flinch]] except for in ''Melee'' when used used on an opponent attempting a [[grab]], which deals slight knockback. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air. This means that it will not interrupt attacks; rather, it only turns the enemy character around leaving their hitbox active. It can leave [[recover]]ing characters unable to grab the [[ledge]]. This is less potent in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' due to their differing ledge mechanics, in which characters can grab ledges regardless of which direction they are facing. The cape can be broken in the same manner as any other reflecting attack can; if the damage the oncoming attack can break a [[shield]] in one hit, the cape will not work and Mario will be [[stun]]ned or get hit by the attack.


If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
If used on someone in ''Brawl'' while taking knockback from an attack, it multiplies the distance by about 1.6.
"Cape" is can be used as a verb, e.g. "I just '''caped''' that [[Fox]]'s recovery and won the [[tournament]]!" "Cape" is also used to refer {{SSBM|Dr. Mario}}'s [[Super Sheet]] due to its similarity as a move. Combined with his [[forward aerial]] and [[F.L.U.D.D]], Mario has become notorious for his [[edgeguard]]ing abilities.


The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]].
The Cape can also be used for multiple advanced [[tech]]niques; [[Cape glide]], the Cape Dash (reverse Cape glide), the Cape Boost (Meta Knight insta-kill), Cape Induced Landing Lag, and [[Edge Cape-cancel]].
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==Origin==
==Origin==
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario using his Cape from ''Super Mario World''.]]
[[File:SMW CapeMario.jpg|thumb|Artwork of Mario using his Cape from ''Super Mario World''.]]
Originating from ''{{s|mariowiki|Super Mario World}}'', the Cape was a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transformed Mario into {{s|mariowiki|Cape Mario}}; this enabled Mario or [[Luigi]] to spin and attack with it, as well as fly great distances after a running start and float softly back to earth when falling. It grants the ability to glide through the air, and by diving and pulling up in a certain rhythm one can stay airborne for a very extensive period of time. While gliding one could slam into the ground to create an earthquake capable of damaging all enemies on the screen. The cape as a power-up in ''Super Mario World'' cannot function like it does in the ''Smash Bros.'' games and vice versa.  
Originating from ''{{s|mariowiki|Super Mario World}}'', the Cape was a power-up obtained from the {{s|mariowiki|Cape Feather}}, which transformed Mario into {{s|mariowiki|Cape Mario}}; this enabled Mario or [[Luigi]] to spin and attack with it, as well as fly great distances after a running start and float softly back to earth when falling. It grants the ability to glide through the air, and by diving and pulling up in a certain rhythm one can stay airborne for a very extensive period of time. While gliding one could slam into the ground to create an earthquake capable of damaging all enemies on the screen. The cape Mario wields in ''Super Smash Bros.'' functions entirely differently.
==Gallery==
==Gallery==
<gallery>
<gallery>
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*If timed correctly, the part of the animation where Mario/Dr. Mario is still putting away their cape/super sheet can still reflect projectiles near the very end, but possesses no hitbox.
*If timed correctly, the part of the animation where Mario/Dr. Mario is still putting away their cape/super sheet can still reflect projectiles near the very end, but possesses no hitbox.
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower quality graphic.
*If Mario uses his Cape while in the [[Online Practice Stage]], the cape will look sparkly and be of a lower-quality graphic.
*The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
*The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower than normal.
*The Cape can [[Cape glitch|glitch]] if timed correctly, forcing the other player to grab the platform turning the other direction.
*The Cape can [[Cape glitch|glitch]] if timed correctly, forcing the other player to grab the platform turning the other direction.
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref>
*In ''Melee'', a glitch can occur which causes the Cape to become stuck to Mario's model. <ref name="meleecapeglitch">{{cite web |url=http://www.youtube.com/watch?v=BGuqUcPWXaM |title=SSBM Mario Cape Glitch |accessdate=2010-11-17 |format=Video |author=DJR0 |quote=To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming ''[sic]'', he still had it out }}</ref>
*If one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*If one were to pull off a "reverse reverse [[Falcon Punch]]," or using Cape on a reverse Falcon Punch, {{SSBB|Captain Falcon}} will be pushed back as he punches.
*In ''Brawl'' and ''Smash 4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[bomb-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
*In ''Brawl'' and ''SSB4'', the Cape momentarily gives the opponent [[super armor]] after it hits them. When hitting both a [[bomb-omb]] and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except [[grab]]s.<ref name="brawlcapenanasuperarmor">{{cite web |url=http://www.youtube.com/watch?v=5FLQllWySQg |title=~How to Play Mario: Cape Invincibility Frames [16/18] |format=Video |author=FireMario149 }}</ref>
*In ''SSB4'', when the cape hits an opponent, it makes the same sound from ''Super Mario World'', only sped up. The same happens with Dr. Mario's Super Sheet.
*In ''SSB4'', when the Cape or Super Sheet hits an opponent, it makes the same sound from ''Super Mario World'', only sped up.


{{Multiple Special Moves|Mario|Dr. Mario}}
{{Multiple Special Moves|Mario|Dr. Mario}}