Sheik (SSB4): Difference between revisions

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Sheik, despite her good combo game, has a poor damage output overall. Thus, she requires very long strings of attacks to deal the same amount of damage that super-heavyweight characters such as {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} can inflict in noticeably fewer hits. Combined with low knockback on almost all of her attacks, her overall damage output is among the lowest in the game. She also has a high short hop which may make [[SHFF]]ing less effective, but still limits Sheik to perform only a single aerial attack while doing so. Additionally, the introduction to [[rage]] hinders Sheik: without rage, she has trouble KOing outside of the mentioned attacks (and those are difficult to hit with in the first place) and with rage, her comboing ability is hindered, which when combined with her below-par damage output, it can make bringing an opponent to KO percents difficult. In addition to this, despite her status as one of the best characters in the game, Sheik possesses a few moves that have very low utility. These include her down air, for its weak knockback and fast falling, down smash for almost non existent KO power, and Burst Grenade for its slow explosion, helplessness if performed while airborne, and little usage outside occasional spacing.
Sheik, despite her good combo game, has a poor damage output overall. Thus, she requires very long strings of attacks to deal the same amount of damage that super-heavyweight characters such as {{SSB4|Bowser}} and {{SSB4|Donkey Kong}} can inflict in noticeably fewer hits. Combined with low knockback on almost all of her attacks, her overall damage output is among the lowest in the game. She also has a high short hop which may make [[SHFF]]ing less effective, but still limits Sheik to perform only a single aerial attack while doing so. Additionally, the introduction to [[rage]] hinders Sheik: without rage, she has trouble KOing outside of the mentioned attacks (and those are difficult to hit with in the first place) and with rage, her comboing ability is hindered, which when combined with her below-par damage output, it can make bringing an opponent to KO percents difficult. In addition to this, despite her status as one of the best characters in the game, Sheik possesses a few moves that have very low utility. These include her down air, for its weak knockback and fast falling, down smash for almost non existent KO power, and Burst Grenade for its slow explosion, helplessness if performed while airborne, and little usage outside occasional spacing.


Despite this, Sheik's strengths significantly overpower her flaws. Due to these advantages, she has the highest tournament representation of any character in ''SSB4'', with some of her mains such as {{Sm|ZeRo}}, {{Sm|Mr. R}, {{Sm|VoiD}}, and {{Sm|Vinnie}} being considered to be among the best players in the world. Sheik is widely considered to be the most dominant character in the metagame, particularly after update 1.0.6 heavily nerfed {{SSB4|Diddy Kong}}, who was arguably her most troublesome match-up prior to the update. Despite having been slightly nerfed in the game updates, the changes have not been severe enough to affect Sheik's representation and viability.
Despite this, Sheik's strengths significantly overpower her flaws. Due to these advantages, she has the highest tournament representation of any character in ''SSB4'', with some of her mains such as {{Sm|ZeRo}}, {{Sm|Mr. R}}, {{Sm|VoiD}}, and {{Sm|Vinnie}} being considered to be among the best players in the world. Sheik is widely considered to be the most dominant character in the metagame, particularly after update 1.0.6 heavily nerfed {{SSB4|Diddy Kong}}, who was arguably her most troublesome match-up prior to the update. Despite having been slightly nerfed in the game updates, the changes have not been severe enough to affect Sheik's representation and viability.


Sheik also benefits a good amount from her custom moves. Penetrating Needles only shoots three needles instead of six and has less range, but it deals extra [[shield damage]], granting her a new pressuring option. Gravity Grenade loses the suction effect, but the grenade can be thrown much farther and pulls enemies towards Sheik, allowing multiple follow-up opportunities. Pisces, while having a much more shallow flip, removing her forward throw combo, gains more horizontal distance, is faster, has little lag if the follow-up attack isn't executed, and is significantly stronger, being able to KO 59% earlier than the default Bouncing Fish. Her other custom moves, like Paralyzing Needle and Abyss, have slightly increased amounts of risk and reward for using them over their standard counterparts.
Sheik also benefits a good amount from her custom moves. Penetrating Needles only shoots three needles instead of six and has less range, but it deals extra [[shield damage]], granting her a new pressuring option. Gravity Grenade loses the suction effect, but the grenade can be thrown much farther and pulls enemies towards Sheik, allowing multiple follow-up opportunities. Pisces, while having a much more shallow flip, removing her forward throw combo, gains more horizontal distance, is faster, has little lag if the follow-up attack isn't executed, and is significantly stronger, being able to KO 59% earlier than the default Bouncing Fish. Her other custom moves, like Paralyzing Needle and Abyss, have slightly increased amounts of risk and reward for using them over their standard counterparts.