Crazy Hand (SSB4): Difference between revisions

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(→‎Trivia: Crazy Hand is fought alone in Brawl's Boss Battles mode.)
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'''Crazy Hand''' returns to accompany Master Hand as the final bosses of {{SSB4|Classic Mode|}} in [[Super Smash Bros. 4|Super Smash Bros. for 3DS and Wii U]], though this time both Crazy Hand and Master Hand share HP. He is fought alongside Master Hand at the end of Classic Mode on intensities 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When a certain amount of their HP is depleted on intensities 5.1 or above, Crazy Hand will leave the fray as [[Master Core]] bursts out of a writhing [[Master Hand]] to take on the player in a final fight.
'''Crazy Hand''' returns to accompany Master Hand as one of the end bosses of {{SSB4|Classic Mode|}} in ''[[Super Smash Bros. 4]]'', though this time Crazy Hand and Master Hand both share HP. Crazy Hand is fought alongside Master Hand at the end of Classic Mode on [[Intensity]] 3.0 or above; this happens automatically in {{forwiiu}} and at the end of the dark ending path in {{for3ds}}. When the Intensity is set to 5.1 or above, [[Master Core]] will instead replace the Hands once a fraction of their HP is depleted, and take on the player in a final fight.


Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[Gold|gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. Players can fight Crazy Hand by choice or after they reach the 10-minute time limit. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.
Crazy Hand additionally appears in [[Special Orders]] as the host of a mode called [[Crazy Orders]], where players can either use a pass or pay 5000 [[gold]] to take on consecutively difficult orders issued by Crazy Hand for prizes. At the end of the mode, players can fight Crazy Hand either by choice or after they reach the 10-minute time limit to claim their rewards. Three other characters (one of which could be Master Hand) may appear during the battle depending on how many orders have been completed. Both Crazy Hand and Master Hand will drop treasure chests containing additional prizes during the beginning of the battle.


==Changes from ''Brawl'' to ''SSB4''==
==Changes from ''Brawl'' to ''SSB4''==
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{{nerf|Crazy Hand and Master Hand now share the same pool of HP, meaning that the player must contend with both Hands for the majority of the battle.}}
{{nerf|Crazy Hand and Master Hand now share the same pool of HP. While this means that the player must contend with both Hands for the majority of the battle instead of being able to focus on and defeat one of them first, it also means that the two combined have significantly less HP that the player must deplete and so the battle generally can be completed much quicker.}}
 
{{buff|Crazy Hand, along with Master Hand, has a variety of both new individual attacks and new combination attacks.}}
 
{{change|Crazy Hand, along with Master Hand, is much more visually detailed than in previous games.}}
{{change|Crazy Hand, along with Master Hand, is much more visually detailed than in previous games.}}


==Moveset==
==Moveset==
All attack names are unofficial.
===Individual===
===Individual===
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==Trivia==
==Trivia==
*''Super Smash Bros for Nintendo 3DS'' is the first game that Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight against him at any time by setting the intensity to 3.0 or higher. The player will have no choice but to fight Crazy Hand and Master Core if the intensity is set to 8.0 or higher.
*{{for3ds}} is the first game where Classic does not have to be beaten quickly in order to summon Crazy Hand. Instead, the player can choose to fight him (and earn more rewards for doing so) as long as the [[Intensity]] is set to 3.0 or higher. If the Intensity is 8.0 or higher, the player will have no choice but to fight Crazy Hand (and Master Core).
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.
*If one defeats Crazy Hand before Master Hand, Crazy Hand can be seen in a much smaller scale far off in the distance.