Charge-cancel: Difference between revisions
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(Limit Charge is the only one where you don't lose the charge if hit, right?) |
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While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[Control stick]] or [[D-pad]] to [[roll]] out of the charge. If they are in the air while in their charging state, canceling it with a shield or grab button will make them cancel it with an [[air dodge]] instead. | While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[Control stick]] or [[D-pad]] to [[roll]] out of the charge. If they are in the air while in their charging state, canceling it with a shield or grab button will make them cancel it with an [[air dodge]] instead. | ||
If a character is hit while charging one of these moves (other than [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before. | |||
Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | ||
==List of moves that can be charge-canceled== | ==List of moves that can be charge-canceled== | ||
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*[[Pac-Man]]: [[Bonus Fruit]] | *[[Pac-Man]]: [[Bonus Fruit]] | ||
*[[R.O.B.]]: [[Gyro]] | *[[R.O.B.]]: [[Gyro]] | ||
*[[Robin]]: | *[[Robin]]: {{b|Thunder|Robin}} | ||
*[[Samus]]: [[Charge Shot]] | *[[Samus]]: [[Charge Shot]] | ||
*[[Sheik]]: [[Needle Storm]] (button must be held to charge in ''Melee'') | *[[Sheik]]: [[Needle Storm]] (button must be held to charge in ''Melee'') |