Classic Mode (SSB4-Wii U): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Trivia: also this)
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssb4-u=y|protected=preemptive}}
{{ArticleIcons|ssb4-u=y|protected=preemptive}}
[[Image:SakuraiWiiUClassicMode.jpg|thumb|450px|Classic Mode in {{forwiiu}}.]]
[[Image:SakuraiWiiUClassicMode.jpg|thumb|450px|Classic Mode in {{forwiiu}}.]]
The {{forwiiu}} version of '''Classic Mode''' is set up as a tournament with elimination style gameplay which lasts seven rounds. For the first time in the series, Classic mode can be challenged by two players.
The {{forwiiu}} version of '''Classic Mode''' is set up as a tournament with elimination style gameplay which lasts seven rounds. For the first time in the series, Classic Mode can be challenged by two players.


Like in the Classic mode of {{for3ds}}, the player begins with two stocks for each battle regardless of difficulty. The [[intensity]] meter is used to set the difficulty, with higher difficulties costing more [[Coins (collectable)|Gold]] and offering better rewards. Losing and choosing to continue when the difficulty is above 2.0 costs some of the accumulated prizes and drops the difficulty by .5, also taking away some of the invested Gold to reflect the new difficulty. The prize roulette wheel is also shared with the [[Classic Mode (SSB4-3DS)|3DS version]], with the addition of passes for [[Crazy Orders]] as potential prizes.
Like in the Classic Mode of {{for3ds}}, the player begins with two stocks for each battle regardless of difficulty. The [[intensity]] meter is used to set the difficulty, with higher difficulties costing more [[Coins (collectable)|Gold]] and offering better rewards. Losing and choosing to continue when the difficulty is above 2.0 costs some of the accumulated prizes and drops the difficulty by .5, also taking away some of the invested Gold to reflect the new difficulty. The prize roulette wheel is also shared with the [[Classic Mode (SSB4-3DS)|3DS version]], with the addition of passes for [[Crazy Orders]] as potential prizes.


The mode is set on a large playing field, whose background depends on the intensity chosen, becoming darker and fiercer with higher intensities:
The mode is set on a large playing field, whose background depends on the intensity chosen, becoming darker and fiercer with higher intensities:
Line 25: Line 25:


==Rewards==
==Rewards==
*Clearing Classic mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*By clearing Classic mode with a character, their Alternate Colored Trophy can become available in the [[Trophy Shop]].
*By clearing Classic Mode with a character, their Alternate Colored Trophy can become available in the [[Trophy Shop]].
**Similarly, clearing it as {{SSB4|Bowser Jr.}} can add trophies of the [[Koopalings]] and clearing it as {{SSB4|Olimar}} can add a trophy of [[Alph]].
**Similarly, clearing it as {{SSB4|Bowser Jr.}} can add trophies of the [[Koopalings]] and clearing it as {{SSB4|Olimar}} can add a trophy of [[Alph]].
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with five or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with five or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing on intensity 5.5 or higher will challenge the player to defeat {{SSB4|Lucina}}. Beating her will unlock her.
*Clearing on intensity 5.5 or higher will challenge the player to fight {{SSB4|Lucina}}. Beating her will unlock her.


===[[List of challenges (SSB4-Wii U)|Challenges]]===
===[[List of challenges (SSB4-Wii U)|Challenges]]===
Line 58: Line 58:


==Trivia==
==Trivia==
*This is the first Classic mode where it is possible for any battle to be fought on a stage which is neither the [[home stage]] of any of the participants, nor a stage belonging to the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]].
*This is the first Classic Mode where it is possible for any battle to be fought on a stage which is neither the [[home stage]] of any of the participants, nor a stage belonging to the [[Super Smash Bros. (universe)|''Super Smash Bros.'' universe]].
* During a team battle, if the player KOs a teammate (such as by setting off an explosive near them), they may receive a second trophy of that character after the battle. Both this and the first trophy can then be chosen as teammates, allowing duplicate characters in six- and eight-player team battles.
* During a team battle, if the player KOs a teammate (such as by setting off an explosive near them), they may receive a second trophy of that character after the battle. Both this and the first trophy can then be chosen as teammates, allowing duplicate characters in six- and eight-player team battles.